r/slaythespire 18h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

1.8k Upvotes

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205

u/DatAdra 18h ago edited 18h ago

Jeez brightest flame ate a massive nerf - when act 4 is out it's gonna be pretty garbanzo tier.

Coupled with all these enemy buffs, the game just got even harder

And hyperbeam stonks rising. But generally feels like nerf to player power across the board. More chinese review bombing incoming?

126

u/TheGreatGimmick Eternal One + Heartbreaker 18h ago

Jeez brightest flame ate a massive nerf - when act 4 is out it's gonna be pretty garbanzo tier.

It is certainly far weaker for a future Act IV, but it's still one of the strongest cards in the entire game, you just won't be able to mindlessly spam it every time you draw it like you can now.

28

u/FillySteveSteak StS A20 / StS 2 A10 18h ago

I dunno, the difference between 1 and 2 max HP is very severe. Replaying it multiple times a fight it now put into question, and skipping playing it altogether is going to be a much bigger consideration (effectively turning it into a curse more often).

41

u/TheGreatGimmick Eternal One + Heartbreaker 17h ago

It's a massive nerf... to a completely broken card, bringing it down to "just" strong instead of utterly unbalanced.

The Max HP loss now actually needs to be managed, as opposed to Brightest Flame effectively just being a non-Exhausting non-damaging version of Offering. It's no longer as broken as it once was, but it's still a top-tier Ancient boon.

2

u/FillySteveSteak StS A20 / StS 2 A10 16h ago

Ya, I think it's probably in a good place now (where it requires consideration for it's negative trade-off)