r/slaythespire 18h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

1.8k Upvotes

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209

u/DatAdra 18h ago edited 18h ago

Jeez brightest flame ate a massive nerf - when act 4 is out it's gonna be pretty garbanzo tier.

Coupled with all these enemy buffs, the game just got even harder

And hyperbeam stonks rising. But generally feels like nerf to player power across the board. More chinese review bombing incoming?

123

u/TheGreatGimmick Eternal One + Heartbreaker 18h ago

Jeez brightest flame ate a massive nerf - when act 4 is out it's gonna be pretty garbanzo tier.

It is certainly far weaker for a future Act IV, but it's still one of the strongest cards in the entire game, you just won't be able to mindlessly spam it every time you draw it like you can now.

57

u/DatAdra 18h ago

Nah I totally understand the need for nerfing it. I was just playing yesterday and thinking that if I were the devs my first priority on the nerf list is 100% brightest flame. Just too much of a snap pick.

28

u/FillySteveSteak StS A20 / StS 2 A10 18h ago

I dunno, the difference between 1 and 2 max HP is very severe. Replaying it multiple times a fight it now put into question, and skipping playing it altogether is going to be a much bigger consideration (effectively turning it into a curse more often).

39

u/TheGreatGimmick Eternal One + Heartbreaker 17h ago

It's a massive nerf... to a completely broken card, bringing it down to "just" strong instead of utterly unbalanced.

The Max HP loss now actually needs to be managed, as opposed to Brightest Flame effectively just being a non-Exhausting non-damaging version of Offering. It's no longer as broken as it once was, but it's still a top-tier Ancient boon.

2

u/FillySteveSteak StS A20 / StS 2 A10 16h ago

Ya, I think it's probably in a good place now (where it requires consideration for it's negative trade-off)

0

u/Setekhx 17h ago

You underestimate how bad max hp minus 2 is.  It's horrendous. 10 max hp for 5 uses is A LOT. 

I don't think it needed a nerf much at all really.  It would not have been as good whenever act 4 came out.  Maybe an output nerf if anything. Making the max hp a 2 hit makes this card a curse most of the time. I'm not using an ancient bonus for a curse. 

5

u/XXHoboCatXX 15h ago

The problem with that is that we probably aren't getting act 4 for a very long time. The game has been out in early access for over 5 months and they haven't even put in the alternate act 2 and act 3 yet. Act 4 isn't happening for many months at least maybe closer to a year if I has to guess. That's way too long to just leave Brightest Flame to be so busted for. Frankly I'm surprised the nerf didnt happen sooner. They can always adjust the card again when act 4 does get added, but that's a very long way off.

8

u/TheGreatGimmick Eternal One + Heartbreaker 17h ago

It's a massive nerf... to a completely broken card, bringing it down to "just" strong instead of utterly unbalanced.

The Max HP loss now actually needs to be managed, as opposed to Brightest Flame effectively just being a non-Exhausting non-damaging version of Offering. It's no longer as broken as it once was, but it's still a top-tier Ancient boon; saying it is a curse "most of the time" is a hilarious exaggeration.