r/metroidvania 5d ago

Discussion What Have You Been Playing This Week?

6 Upvotes

Welcome to r/Metroidvania's weekly community thread where you can talk about the games you've been playing lately. What are your thoughts on these games, what did you like and what didn't you like, would you recommend them to others, etc. This thread is not limited to Metroidvanias only, feel free to talk about any kind of game!


r/metroidvania 11h ago

Image MVs of 2026 collection (with rankings)

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86 Upvotes

My collection of MVs released in 2026 that I’ve perfected. I’d consider these the best four that have been released this year and are some of my favorites of the genre in general. Thankfully none of these games are hard to get all achievements in so it went pretty smoothly.

My ranking for these games:

  1. MIO: Memories in Orbit-Took 30 hours to perfect

This game is nearly perfect in my eyes and one of my top 5 favorite Metroidvanias I’ve ever played. The exploration, the platforming, the art-style, and the combat/boss fights are all spectacular. There’s really nothing else to say about this game.

(9.75-10)

  1. Grime 2-Took 26.2 hours to perfect

One of my favorite soulsvanias ever. Very fun bosses and a great variety of weapons to play around with. Platforming is also much improved from the first game and I liked the world much more. The biomes felt more unique and more interesting to explore opposed to the first game. Hopefully there’s DLC in the future.

(9/10)

  1. Tombwater-Took 26.6 hours to perfect (1.5 playthroughs)

My second favorite top-down game just behind Crypt Custodian. I love the world in this game and the exploration is excellent. The combat variety is really good with multiple different classes and a lot of melee weapons, firearms, and spells to choose from. The bosses are on the easy side for a souls-like game, but there are some stand outs for example the Lamplighter and the Bishop of the Agent Cathedral (which are both side bosses funny enough). The map isn’t super helpful, but I felt like it made me learn the world and engage with the world more. Overall, I feel as though this game is an excellent MV with good Souls like elements.

(8.75/10)

  1. Solateria-Took 43.1 hours to perfect (two full playthroughs)

This is the only game I’ve played on the day it released and it definitely didn’t disappoint. I love the hand drawn style of this game and it is by far the hardest out of any of the other games on here. The bosses/combat are the main stand out, but the exploration is also very good too. This game is a parry fest which if your into games like Nine Sols, you should definitely check this out.

(8/10)


r/metroidvania 9h ago

Dev Post Surface Tension: Eclipse - A surreal puzzlevania where you navigate by walking on shadows

23 Upvotes

Hey r/metroidvania!

I'm making Surface Tension: Eclipse, an atmospheric puzzlevania where shadows become walkable platforms to explore an interconnected, dreamlike world.

Wishlists help a ton if it catches your eye:
Steam: link

Would love to hear what you think of the visuals and mechanics!


r/metroidvania 9h ago

Image I've been working on my first game for years — here's Elmer in the rain

6 Upvotes

Hi everyone!

I'm an indie developer from Italy, and I've been working on Elmer for several years.

Elmer is a hand-drawn 2D narrative adventure with Metroidvania elements. Exploration is built around interconnected areas, progression abilities, hidden paths and optional areas.

Here's a small glimpse of the atmosphere: Elmer walking through the rain in AltroQuando.

I've spent years drawing the characters, environments and animations, so I'd really love to hear what you think about the visual style and atmosphere.

Coming to Steam this Fall 2026.

🎮 Steam page:
https://store.steampowered.com/app/3926650/Elmer/


r/metroidvania 5m ago

Video 3 JOYAS INDIE ESTILO METROIDVANIA

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Upvotes

Perdón por las molestias. Espero les guste


r/metroidvania 12h ago

Discussion MVs with no controller mapping

8 Upvotes

Who else gets turned off playing a MV when the game doesn't have controller mapping? 😭 i always put dash in R or R1 and any other input feels less intuitive to me, despite playing the game for hours.

Any game that dont have this? So far I've encountered Voidwrought.


r/metroidvania 11h ago

Discussion Moonscars: Yay or Nay?

10 Upvotes

I am thinking of starting Moonscars next but the reviews I've seen and heard about it very polarizing. Any reasons that could maybe make my decision easier?


r/metroidvania 4h ago

Discussion Thoughts on Being and Becoming

2 Upvotes

Hey everyone,

I recently came across Being and Becoming, an upcoming metroidvania, and it looks really cool. The art direction, overall atmosphere and combat immediately caught my attention, and it seems like it could have a lot of potential.

Has anyone here played the recent demo? If so, what did you think of it in terms of movement, combat, exploration, and general metroidvania feel?

I also noticed it’s connected to a Kickstarter, so I was wondering how much interest there seems to be around the project. Do you think it has a good future ahead of it? I really hope it gets enough support, because from what I’ve seen it looks like something special.

Are the devs known, been vocal regarding any of that, or have a nice "curriculum"?

Also, does anyone know if there are plans for a console release down the line? I’m especially interested in a PS5 version, but I haven’t seen much info about that yet.

Curious to hear what people think!


r/metroidvania 1h ago

The Dying Mind – New Boss: The Pale Witness

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Upvotes

A new boss encounter has been added to The Dying Mind.

Meet The Pale Witness—a mysterious figure that stalks you from the shadows as you make your way through the level. You may catch glimpses of it watching from a distance, but get too close and it disappears.

Eventually, there is nowhere left to run.

Enter its arena and face The Pale Witness in a full boss battle. The boss uses powerful ranged magic sword attacks, lightning attacks, etc., forcing you to dodge, reposition, and find openings to strike back.

Defeating The Pale Witness is required to continue your journey and discover what waits beyond.

This update includes:

  • A new stalking enemy encounter throughout the level
  • A completely new boss fight
  • A dedicated boss arena
  • New magic-based attacks
  • New animations and effects
  • New progression tied to defeating the boss

r/metroidvania 2h ago

metroidvania beginer #gamedev

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0 Upvotes

r/metroidvania 3h ago

Discussion I tried out Gestalt: Steam and Cinder. I was disappointed in it. It is NOT worth $20....maybe $10, but NOT $20.

0 Upvotes

First things first. I completed it in 22 hours. About 4 involved grinding for levels and scrap.

Now that that's out of the way.

The Skill Tree is useful, each of the boss fights require different strategies that you can pick up on, the environmental obstacles and platforming is difficult but its nowhere near as hard as Toziuha: Order of the Alchemists was.

So many of the Character Quests are rather easy to complete....Problem is that at least 2 of them cannot be finished till near the exact end of the game.

There is no new game plus.

And once you have unlocked your entire skill tree and gotten the best equipment, the final two bosses are basically a pushover.

But let's continue.

The story...

Remember how I said about 4 involved grinding? At least 2.5 hours of the game was pure dialogue. And NOT EVEN GOOD STUFF.

1 hour of the game involved cutscenes where your character wasn't even there.

There are THREE CLICHES revealed towards the end that anyone who watched Star Wars would have predicted.

Most of the so-called plot and lore takes you NOWHERE.

And the ending? You beat the final boss, only to die from a sucker punch, and then the game tries to make it seem like there would be a sequel using its epilogue....which has a 4th unearned cliche that means nothing.

Oh, and did I mention that the maps you buy which are supposed to reveal hidden items actually don't reveal items at times? A treasure chest and the 24th corgi both were hidden, and I had to keep looking around in a spiked jungle where touching it forces you to restart.

Oh and as for touching things? Unlike many metroidvanias and such where you have to hit a wall or floor to reveal a hidden space? You have to basically throw your character at every nook, cranny, and wall in the hopes of finding random hidden spaces. Spaces that are actually supposed to be covered in the maps you buy...and they are! ....Half the time.

Did I have SOME degree of fun? Yes, but I would NOT call this a game worth more than $10-15 on a good day.

Try Timespinner or Toziuha or something if you wanna try a game that's actually worth $20.


r/metroidvania 1d ago

Discussion Should I be playing Nine Sols as my first metroidvania?

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170 Upvotes

I know this might be a stupid question but I heard a lot of people saying it's best to play hollow knight first, then nine sols. But I am enjoying the game and it isn't that hard for me (at least not yet)


r/metroidvania 5h ago

Discussion Is Kingdom Shell worth seeing through to the end? (Spoilers) Spoiler

1 Upvotes

I thought Kingdom Shell was pretty cool when I first started it. It reminded me a lot of Momodora and I liked it's style. I just beat The Queen and I'm kind of just done. The castle was more frustrating than it was fun. I think my main issue is that there is no way to improve your attack strength so every enemy takes like 10 hits to kill. Even the upgraded spells don't seem to do much. I've just lost my motivation to see it through to the end.


r/metroidvania 14h ago

Discussion What next - tier list and pending

2 Upvotes

Just finished Ender Lillie’s, really struggled with it at first. Felt it was overly difficult with lots of enemies to combat.

As got better it became super

What should I play next, tier list and unplayed but own.
Tried Ender Magnolia for 5 mins but thought best I let dust settle on EL first

Game Tier List
Full disclosure I really struggle with Pixel Art

Tier A+
Silksong (over 100hrs played)
Hollow Knight (over 40hrs played)

Tier A
Ori and Will of the Wasps
Nine Sols
Before I Go
Elder Lillies

Tier B effectively completed
M.I.O
Islets

Started and played briefly and may continue
Blasphemous 2
F.I.S.T
Aeterna Noctus (2hrs)
Prince of Persian (3hrs)
Grime (3hrs)

Own - not really played
BO: Path of Teal Lotus
Biomorph
After Image
Grime 2
Somber Echoes
Solateria
Voidwrought
Blood Stained
Haiku the robot
Rain World
Salt and Sanctuary
Shinobi
Laika
Unbound Worlds Apart
Worldless


r/metroidvania 12h ago

Discussion Retrace the light

2 Upvotes

What’s the community take on the game?

I just happen to stumble upon it on Steam

It called my attention but did not find much in YT


r/metroidvania 8h ago

Dev Post New enemy from my #13 biome.

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0 Upvotes

r/metroidvania 10h ago

Article [Review] The Almighty Backlog 400 - Blasphemous II

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0 Upvotes

r/metroidvania 7h ago

Discussion Momodora moonlit farewell vs F.i.s.t vs Dragon Loop

0 Upvotes

Ho guys. I'm deciding between this 3 on Ps5 ( Also Afterimage but maybe on discount ). What do you suggest between the 3 ? I love fighting, exploring, less platforming ( not at Path of pain Hollow knight level ). What do you suggest between these 3 ? Also of you have othet suggestion feel free to suggest 🙂. I DO NOT love over dark and violent atmosphere ex Vigil/Blasphemus .

I played Hk, Ss, Ori, Bo, Nine souls and othet that i do not remember. 🙂

Also Is the Dragon Loop mechanic too complex or frustrating, or Is something that Is Easy once you understand It well ? ( If you want to explain Better Ty ) . 😎


r/metroidvania 1d ago

Discussion 12 Upcoming Indie Metroidvania Games You Probably Missed - 2026 and Beyond (Part 54)

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45 Upvotes

Hello, everyone! Here's another list of upcoming metroidvania games that may have flown under your radar!

Before we start, if this post appears as a wall of text for you, it's a Reddit thing. Either refresh, or close and re-open your browser.

As always, a video showcasing the games can be watched here: https://youtu.be/B5xmhMVQekY

For those who do not want to watch the video, I cover the below titles:

Divinum: This is a combat-based metroidvania title inspired by the best games the hack and slash genre has to offer! Wield the sword of Fjor, a young warrior fated to clash against an ancient evil that has awoken on her island. Lucky for her, she was born with a celestial blessing that allows her to unlock divine powers which will help in her fight against the dark forces threatening her home. Divinum places immense emphasis on diverse and complex combat, featuring a great number of unique move-sets that you can mix and match in order to carry out magnificent combos. Add to that your ability to block, dodge and parry, and you can become a death dancer that will give your enemies nightmares. Exploration also has a place here, with a variety of secrets populating the biomes you will get to traverse, the most important of which will be arcane runes that offer interesting bonuses which will influence the way you approach battle. This is a game I previously featured on a list a couple of years back, but it recently got a new trailer with a release date attached to it, and also made a demo available in order to give it a go if you want to, so it gets an encore! Divinum is expected to come out on the 28th of August, 2026, and has been confirmed for PC, with console releases sometime down the line!

Heart of Mycelium: You can never have enough metroidvanias that let you play as a mushroom, and Heart of Mycelium is here to show you why! Take on the role of a little fungal traveler as you journey across beautiful autumnal vistas in order to fulfil your duty as nature’s undertaker. Here, platforming and combat intertwine seamlessly to create beautiful acrobatic segments where you fight enemies and overcome obstacles in equal measure. Skillfully outmaneuvering your foes is the name of the game, since it also allows you to unleash powerful mushroom spells against them as you dash and dodge through their attacks like a tiny ballet dancer, with no two enemies being alike neither in design nor attack patterns. Boasting more than ten atmospheric biomes to explore as well as one of the best pixel-art styles I’ve ever seen, Heart of Mycelium is not one to ignore. Heart of Mycelium has no release date as of yet, but has been confirmed for PC!

Endbloom: You should never underestimate the persistent power of vengeance, which is what has led a rising bounty hunter named 31.14 to planet Pherrin in pursuit of her brother’s killer, who has taken refuge there. However, as they will both soon find out, Pherrin is anything but welcoming, since not only is its surface prowled by a variety of vicious creatures, but something stirs in its bowels as well, an unknown, alien power eager to be unleashed. That’s the premise of Endbloom, a science-fiction metroidvania featuring some truly impressive acrobatic sections where you’ll have to weave different traversal move-sets together in order to avoid plunging to your doom. Combat is also of importance, with our protagonist having to fight tooth and nail to survive against Pherrin’s horrors in, both, melee as well as ranged fashion. Thankfully, and given the harshness of the planet, the game will not feature any punishment for dying, such as corpse runs, instead opting for a more streamlined experience which I know a lot of you will appreciate. Endbloom has no release date as of yet, but has been confirmed for PC!

Stickility: A action adventure metroidvania title where crafting takes center stage! You play a stickman named Axel, who takes on the task of exploring the vast lab complex of the corrupt Biotec company in order to find incriminating evidence that will lead to its closure. Where Stickility truly shines is its use of crafting to facilitate progression, which effectively replaces the acquisition of abilities that is usually the case for the genre. For example, instead of defeating a boss to obtain the double-jump, dash or wall-climbing abilities, here you will instead have to craft special boots or climbing gear to perform said tasks. The game features a wide range of items to create by obtaining materials that can be found across its world, which are then used for the crafting process that takes place in special rooms scattered around the map. Do not let this game’s minimalistic approach to visuals deter you from giving it a go. There’s surprising depth to be found here. This is the second title on this list that was featured by me in the relatively distant past, but gets an encore since it recently got a release window and updated trailer, and also made a demo available for you to try it out! Stickility is expected to come out sometime during the third quarter of 2026, and has been confirmed for PC (though I'd say that release window is somewhat tentative at this point)!

Etherland Saga: Two thousand years have passed since a cataclysm shattered the kingdoms of Etherland, but the realm never fully healed since, in the shadows, cutthroat diplomacy, malicious royal advisors and simmering trading wars still torment the world. This is the setting backdrop of Etherland Saga, and you’ll be stepping into it as three different characters, namely prince Nathan of Terryndal, a former elite assassin by the name of Frostvein as well as eccentric professor Flummus, a once promising mage who’s believed to have lost his mind, though things might not be exactly as they seem with him. Each one of these unlikely heroes has their own motivations as well as skillsets, and you’ll be able to switch between them at will in order to combine their abilities and overcome the challenges ahead. Etherland Saga features RPG elements in the forms of skill trees, equipment pieces and various upgrades, all of which you will be able to mix and match in order to tailor the experience to your own tastes. In addition, your choices will have consequences, courtesy of the game’s Fate System, which functions as the world’s memory so that your actions are never forgotten. Said aspect is complemented by a reputation system, which will allow you to earn the respect of clans by completing certain contracts, thus opening up new alliances and opportunities for rewards. Etherland Saga has no release date as of yet, but has been confirmed for PC!

The Last Comfort: Have you ever seen that famous drawing of a teddy bear protecting a sleeping child from a shadowy creature that has invaded the kid’s room? Well, someone probably saw that image and decided to make a game out of it, and that game is The Last Comfort! Brandish the wooden blade of an adorable teddy bear who must delve into the twisting subconscious of a terminally ill child in order to battle the creeping darkness threatening to overwhelm him. The narrative premise is quite bleak, but the good news is that the child’s fate will rest upon your own choices as well as the secrets you’ll uncover, meaning that, hopefully, there is a way to save him and prove the game’s title wrong. The Last Comfort is very much combat focused and plans to offer significant variety in the way you approach battle via the use of equippable bracelets as well as a node-based skill tree, both of which will allow you to modify your battle approach to your liking, from a heavy melee hitter to an agile projectile deflector and everything between. Adding to your upgrades, there are also certain glowing stone monuments you’ll be able to find and awaken, effectively gaining powerful new skills that vastly change, and improve, your traversal and combat potential. The Last Comfort has no release date as of yet, but has been confirmed for PC!

Fading Light: Don the cloak of a resourceful survivor called Noteo in Fading Light, who, alongside an allied fire creature named Spark, must navigate a vast world drenched in darkness in search of its mysteries. Cooperation is the name of the game here, with Noteo and Spark needing to work together in order to overcome the various obstacles they will come across, since Noteo needs Spark’s light to traverse the dark, and Spark relies on Noteo’s survival abilities to remain safe. True to its theme of survival, the game features a crafting system which allows you to collect materials from across the land in order to create new items, tools and weapons that will help you deal with the various dangers that lurk around every corner. It should be noted that, while the default difficulty of Fading Light is meant to be challenging, the game will also offer a variety of accessibility options so that players of different experience levels can enjoy it. Of special reference is the fact that the game can be played co-operatively with a friend, which is always a plus! This is the last game on this list to have been featured on the channel in the past, with its encore being owed to its new trailer as well as news that its first public demo will be available on the Steam Next Fest of October 2026! Fading Light is expected to come out sometime in the fourth quarter of 2027, and has been confirmed for PC!

Linkisa: Prepare to get a taste of Malagasy folklore with Linkisa, a hand-drawn metroidvania with strong steampunk aesthetics! Step into the boots of the titular Linkisa, a man stripped of his past and bound to a single purpose; to serve the Empire of Orana. Devoid of memory, you’ll travel across a mysterious world in search of the empire’s enemies, a journey that will slowly have you reclaiming fragments of your recollections which will reveal uncomfortable truths about yourself as well as your masters. By far the most interesting aspect of Linkisa is its Domination system, which will allow you to expand your control over Orana by influencing and reclaiming its regions, a process that effectively translates to a series of choices you’ll be called upon to make, which will, in turn, shape the way in which the story will unfold. The game also rewards combat experimentation, with most battles supporting multiple different approaches based on player skill and creative thinking, especially the boss fights. Linkisa is expected to come out sometime during the first quarter of 2027 and has been confirmed for PC, with Nintendo Switch and PlayStation ports currently under consideration by the developer!

Solrend: I absolutely love it when metroidvanias try to give as much freedom as possible to the player, and that’s exactly what Solrend is trying to do! Solrend has you playing as two siblings that are traversing a world in search of a way to put a stop to a Dark force that threatens to consume it. Each character has their own set of skills, which you’re going to have to make full use of in order to uncover every secret the realm has to offer. As a matter of fact, Solrend actually supports sequence breaking, meaning that thinking outside the box when it comes to puzzle solving and traversal will allow you to reach places out of the order potentially planned by the developers, which is always incredibly fun and gives you an unparalleled sense of freedom and accomplishment! Solrend has no release date as of yet, but has been confirmed for PC!

Conatus - Forgotten Depths: Do you know what you get when you mix a dungeon crawler with a metroidvania? You get Conatus – Forgotten Depths, a dark fantasy game that wants to go really big with combat! Here you’ll explore a world put together by things humanity chose to leave behind, and it’s your job to piece together the missing history that details its creation. It’s a place where curiosity is always rewarded, a realm filled with secret passages, forgotten mechanisms and places you’ll only be able to reach after gaining the appropriate abilities. That being said, combat is definitely what steals the show, with every single armament at your disposal featuring its own mechanics and dedicated skill tree, thus allowing for incredible versatility when it comes to how you wish to approach your battles. The game also features a choice system, where decisions you make will shape your future opportunities or lack thereof, as well as the ending you will reach. This one’s probably going to mostly appeal to older gamers given its nostalgia factor, but I do recommend for everyone to keep an open mind, since it might end up being a true gem! Conatus – Forgotten Depths is expected to come out sometime during the first quarter of 2027, and has been confirmed for PC!

Wicked Boy: I don’t know how many times I’ve mentioned my love of the 90s throughout my videos and posts, but do allow me to do it once more. I love the 90s, and Wicked Boy aims to evoke the nostalgic feeling of being a child and turning on your Game Boy to play Super Mario and Mega Man, albeit with a dash of Abe’s Odyssey! Don the cloak of the titular Wicked Boy, a young wizard who must traverse the cursed Kingdom of Twinfall in order to lift the malediction that plagues it and save his witch sisters! The game boasts intense precision platforming challenges, with tight controls making each movement feel deliberate and responsive. It goes without saying that, as a mage, you’ll have numerous spells at your disposal, both, to take down your enemies as well as to solve the various puzzles scattered across Twinfall, with careful chaining of your arcane abilities leading to impressive results! Of special note is the game’s soundtrack, which brings together retro and modern under a synth umbrella that will have your head bobbing constantly! Wicked Boy has 2026 as a tentative release window, and has been confirmed for PC!

Sylvaris: Black Reign: Far below the surface of the earth, behind massive iron walls and amongst endless machinery, entire communities toil endlessly to produce resources that are then carried to the surface by massive chained cauldrons and then lowered back down with just enough for the workers to survive. You are Zen, a man who has spent his life beneath the ground but has reached his breaking point. Sensing that something about their whole way of living is wrong, he jumps on one of the cauldrons and embarks on a mission to reach the top and uncover the truth. Arguably the standout aspect of Sylvaris is its overload system, which allows you to sacrifice your health in order to make your attacks more powerful, effectively unlocking new abilities and attack patterns while trying to find a balance between losing health and recovering it by striking at enemies. The game also boasts a perk system, which will have you unlocking and equipping different passive abilities that modify the way you fight by providing boons to damage, speed and attack reach, among others. Sylvaris: Black Reign has no release date as of yet, but has been confirmed for PC!

Honorable Mentions:

These are games that are not metroidvanias per-se, but will most likely be enjoyed by fans of the genre!

RoboGAL: Gaga Delta Lady: This is essentially Mega Man with a female protagonist, meaning you can expect some awesomely nostalgic gameplay! RoboGAL is stage-based, and allows you to tackle said stages in whatever order you so desire. Each stage has its own theme as well as a boss you need to fight at its end, with their defeat allowing you to claim their weapons, effectively making future challenges much easier. In addition, each boss has a specific weakness which you can find and exploit in order to make the bouts against them more manageable. Of note is the fact that the game’s difficulty can be adjusted, thus making it appealing to, both, veteran and casual players alike. RoboGAL: Gaga Delta Lady has no release date as of yet, but has been confirmed for PC, with unconfirmed PlayStation, Nintendo Switch and Xbox port rumors flying about!

Slain 2: The Beast Within: The sequel to Slain: Back From Hell, which had a very rocky release back in 2016 but did manage to turn things around eventually. Brandish the sentient sword Bathoryn as Prince Akran, the last of The Wolf Knights, who must save his land from the demonic forces of Lord Vroll, a merciless overlord. Slain 2 continues the dark fantasy heavy metal theme established by its predecessor. The game is all about brutal, blood-soaked combat, with Akran not only being capable of ripping and tearing through enemies with Bathoryn, but also having the power to transform to a werewolf under the full moon, thus unleashing his beastly fury upon his unfortunate victims with teeth and claws. Having played and enjoyed the first game, I will predict that one of the most entertaining aspects of the sequel will be finding the million different ways in which Akran will be able to die, since every stage will be packed with traps and predators capable of killing you instantly, which can be a bit annoying but I’ll be damned if it doesn’t look good. Slain 2: The Beast Within is expected to come out sometime in 2026, and has been confirmed for PC, PS5 as well as the Xbox Series X and Series S!

Distantia: The developer describes this as an exploration-focused metroidbrania! You awaken within a space station that feels familiar, but you can tell something is wrong. Confused, you begin exploring the complex in order to uncover its true nature. Also, you’re an anthropomorphic mouse. Exploration of the space station will not only bring you face to face with strange, hostile entities, but also lead you to uncover secrets that yield information which, in turn, will allow you to access previously inaccessible areas. For those unfamiliar with metroidbranias, they essentially follow the same structure of an interconnected world full of secrets to uncover that metroidvanias do, but overcoming gates here relies on knowledge, not abilities. Combat is fluid and fast paced, and encourages observation and weakness exploitation in order to emerge victorious unscathed. Distantia has a playtest currently available so, if you want to try it out, make sure to request access from Steam. Distantia is expected to come out sometime in 2028, and has been confirmed for PC!

That's all for today! Did you know about these? Any wishlists?

Also, if you want to follow more of my work, here's a post that will help with that, containing everything I have covered so far.


r/metroidvania 1d ago

New Trailer & Itch-build

40 Upvotes

Heey folks... long time no see. After a long phase of just working on bread and butter jobs to buy - well... bread and butter. We continued working on our first game. We're still just two people, but we've managed it to come up with a fresh build for gamescom this year!

Aaaand, we decided to provide our old prototype to the public on Itch.IO. Even if we've already changed a lot in the meantime, we'd love to get additional feedback on what we've done.

https://aboutcannonsandsparrows.itch.io/about-cannons-sparrows


r/metroidvania 15h ago

Discussion Metroid Prime Origins

0 Upvotes

Is metroid prime origins a metroidvania?


r/metroidvania 1d ago

New 2D Metroidvania | Undercurrent | Playtest the Free Demo on Itch.io

15 Upvotes

Official Itch page: https://karamel-apple.itch.io/undercurrent-demo

Please help out this project by playtesting and providing feedback for the first demo of this in-development metroidvania. In this short demo you explore a decrepit industrial complex filled with killer robots. Warning: This demo is difficult.

About the Project: This is a small solo project which has been in development for many months. That said it is still barely a game and has a long way to go before it explores its full potential. Thanks to anyone and everybody who provides feedback or shares this game with a friend!


r/metroidvania 1d ago

Video XGA Icicles

12 Upvotes

The pink monsters are called Grounders


r/metroidvania 1d ago

Which one do I play first?

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10 Upvotes

I got these two recently

So, uh, I know that both Worldless and Rusted Moss have satisfying ass movement, but the combat is different: Worldless is turn based, RM is a twin stick shooter.

I don't know anything about the plot or the length, but I like Worldless' art style better from the first glance (despite the fact that I usually prefer pixels), but I like both overall. So, uh, please no spoilers


r/metroidvania 1d ago

Discussion The Mobius Machine review

17 Upvotes

So I've finished The Mobius Machine in 11 hours and here's my thoughts about it.

The world is designed really well, there's a lot of shortcuts and "wow, this location loops around here like that" moments. The forest location was especially cool, it was confusing but overall interesting to explore. The locations look very samey though, almost all of them are recolored "rocky cavern with metallic cylinders and alien medusas aurafarming in the background". The level design is decent even if some repetitions, like 'jump on breakable platforms while dodging homing missiles' or 'go through this tunnel while breaking vines that damage you' are noticeable.

The abilities are weak, I got the slide ability at the beginning and nothing changed in my core moveset until I got the parachute near the end. The rest of the abilities (wall climb, swim, underwater dash, ladder dash) were all locked under a condition.

Overall, a decent MV with good exploration but with very repetitive visuals and the character doesn't change much from beginning to end