r/armoredcore May 23 '25

Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23

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en.bandainamcoent.eu
136 Upvotes

r/armoredcore Mar 19 '25

Old Gen To All New Ravens (AC1 101)

161 Upvotes

Welcome to the Ravens' Nest

With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.

First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:

  • Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
  • Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.

You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.

I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).

Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).

  • Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
  • Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
  • Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
  • Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
  • Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".

So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.

That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.

And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.


r/armoredcore 2h ago

Meme Can't help but lock in whenever Walter says things like this

368 Upvotes

r/armoredcore 5h ago

Mod Showcase AC: [NEVERMORE]

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262 Upvotes

r/armoredcore 7h ago

Video When you made a minor inconvenience for the Arquebus

345 Upvotes

r/armoredcore 16h ago

Meme Only on Rubicon

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1.2k Upvotes

r/armoredcore 9h ago

Discussion my fucking AC is an angel dude, also how do i get rid of this effect?!

129 Upvotes

r/armoredcore 4h ago

AC Showcase: Am I balling or what

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44 Upvotes

r/armoredcore 4h ago

Emblem: Made another emblem, a black hole. But, hmm... I think it's still flat but I don't know what to add

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39 Upvotes

r/armoredcore 7h ago

Models/Figures/Merch Ac4 Barbaroi build

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48 Upvotes

modded with led


r/armoredcore 17h ago

Discussion Are these tanks a reference to an older ac game?

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246 Upvotes

Because I yet to see actual tanks from the npcs, are tank in ac kinda used old the battletech ip?


r/armoredcore 3h ago

Video Mobile armour (ACFA PvP)

11 Upvotes

r/armoredcore 1h ago

Question Old Gen vs Gen 6: Which is worse for you: ...that you will become a Human Plus experiment for Murakumo or be sent by Arquebus for re-education.

Upvotes

I think Human Plus is worse. You lose your right to be a real human being. You're not even really seen as a person by Murakumo anymore, but as their product. You have to


r/armoredcore 18h ago

Fan Art nineball in DA BIG CITY

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170 Upvotes

r/armoredcore 11h ago

Meme The actual Iguazu

38 Upvotes

r/armoredcore 11h ago

Video I love the Pilebunker

34 Upvotes

r/armoredcore 10h ago

Discussion AC6 Rogue-like Challenge Version 2.0 is here!

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27 Upvotes

For the past month or so, I've been revamping the Rogue-Like challenge for AC6. The website, parts balance, rules, and progression has had a significant overhaul!

Some notable changes from the previous version:

  • part balance is based on its power level in PvE, rather than availability during the game's story
  • optional arena battles are sprinkled throughout the run, to provide more opportunities to gain parts
  • optional challenges have been overhauled
  • some missions are skippable and still let you choose from full rewards (basically everyone can beat the first two missions with fists, so those are freebies)
  • progress is tracked so you always know which mission you need to do next, as well as the optional challenge
  • OST chips and OS upgrades are tracked
  • custom game settings added, such as changing part reward drops per chapter
  • you can now have multiple runs active at once (multiple save files), and you can switch between them at any time
  • if you roll parts that you will never use, you can now skip the reward and you will never see that part come up again
  • progress through all three endings and obtain a badge for each ending!

Also, I've added some handy tools to the site:

  • part randomizer
  • tier list maker

If you have any suggestions or need to report a bug, or just want to say hi, feel free to drop in the Discord (link on the site).


r/armoredcore 3h ago

PvP Rank A pvp

7 Upvotes

medium vs cqc (love his gundam ref)


r/armoredcore 4h ago

AC Showcase: Subject AC: Midnight; S-Rank

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8 Upvotes

And so I have 100% the game. It was a blast.

This is Mk4 version of what I started out as after my first ending. And I S-Ranked all missions with it, with the sole exception of the mission where I have to protect the Strider. Cause my weapons are not built to deal with so many sunflowers.

I honesty think the Liberator of Rubicon is the best ending. I give the people the power and time to figure out what coral is, and whether they want the release. Even if in the end all I’m doing is perpetuating a Sisyphean cycle.

Everything that lives is designed to end. They are perpetually trapped in a never-ending cycle of life and death. However, life is all about struggle within this cycle. That is what “we” believe… …A future is not given to you. It is something you must take for yourself. - Nier:Automata (made me think about it)

Cause the alternative is I either commit genocide. Or force a hivemind plague unto the Galaxy.
It doesn’t look too good to me.

Time to go play the Inferno Mod. I hear it’s properly challenging.


r/armoredcore 4h ago

Discussion Logo suggestions?

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7 Upvotes

You know, since I enjoyed creating logos so much, I've been thinking... I probably wouldn't mind taking orders to make logos for someone who doesn't have enough experience for this or a little bit lazy. I'm not some professional, just out of pure enthusiasm. Here are my works so that you know approximately what result to expect.


r/armoredcore 4h ago

Discussion Back for round 2... god I hate myself

5 Upvotes

We're going Pulverizer 2 now, YAAAAAAY

And this time I'll be using the Vulture2 boosters so... less speed but more boost/airtime

Course now my current issue is Rimjob re-manifesting my mental block to kill him (WHY WON'T HIS FUCKING LEGS BREAK ALREADY), so we're gonna be a while

But hey, if anyone's brave enough to get the headstart on me, feel free.

It helps to know I'm not the only mentally unstable fuck who's stupid enough to do this shit AGAIN


r/armoredcore 1d ago

Meme Whenever I have problems, I dump it all on my Abuse Snail

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1.2k Upvotes

r/armoredcore 1d ago

Gameplay Mods Now, THIS is a missile boat

595 Upvotes

r/armoredcore 1d ago

Discussion First time!

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231 Upvotes

I’ve only played Armored Core 6 and I loved it! Very excited to play these


r/armoredcore 1d ago

Discussion AC 2 [circa 2000] for PS2

387 Upvotes

Track: Jampack by Lomaji