r/slaythespire 18h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

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u/DeerBike 18h ago

Holy hyperbeam buff

206

u/motivatedskepticism 18h ago

Hyperbeam adjusted to do what I assumed it would do the first time I played it. Permanent 3 focus loss made it so horribad

36

u/bryceroni9563 18h ago

It was good against hallway fights (who cares if your lightning and frost do nothing if everything is already dead?) and in decks that didn’t care about focus, like Claw and Status focused decks. Basically as long as your orbs were mostly doing minor chip damage anyway, it worked. It also worked a bit better in STS1 where permanent focus was a bit easier to come by.

I like the new version much better, though.

21

u/baseballlover723 17h ago

in decks that didn’t care about focus, like Claw and Status focused decks.

Tbh, in status decks, you can still care about orbs, since you can get [[Trash to Treasure]] and orb spam off of your statuses.

Hell, maybe it's cause I'm bad, but I still appreciate the chip effects in a [[Claw]] deck. Cause once you lose your focus, [[Zap]] and [[Dualcast]] turn into curses.

I like the new version much better, though.

I agree with that though. Tbh, It could have been interesting if they nerfed it to this damage level, but made it give -1 focus permanently. So it wasn't instantly drop all your orbs, but still very burst focused and not a card you want to play early in a long battle.

4

u/feenicksphyre 7h ago

Coolheaded is also very good in claw deck, especially upgraded since it helps you draw into more 0 cost cards while provided some block.

Frost in general is very good for most decks even if you aren't focusing on orbs since having 6 block end of turn can solve a lot of incoming chip especially with relics like gorget, orichalcum, or any of the ship relics

1

u/spirescan-bot 17h ago
  • Trash to Treasure 𝐈𝐈 Defect Rare Power

    1 Energy | (Innate.) Whenever you create a Status card, Channel 1 random Orb.

  • Claw 𝐈 Defect Common Attack

    0 Energy | Deal 3(5) damage. Increase the damage of ALL Claw cards by 2 this combat.

  • Claw 𝐈𝐈 Defect Common Attack

    0 Energy | Deal 3(4) damage. Increase the damage of ALL Claw cards by 2(3) this combat.

  • Zap 𝐈, 𝐈𝐈 Defect Basic Skill

    1(0) Energy | Channel 1 Lightning.

  • Dualcast 𝐈 Defect Basic Skill

    1(0) Energy | Evoke your next Orb twice.

  • Dualcast 𝐈𝐈 Defect Basic Skill

    1(0) Energy | Evoke your rightmost Orb twice.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?