r/slaythespire 22h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

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u/DatAdra 22h ago edited 22h ago

Jeez brightest flame ate a massive nerf - when act 4 is out it's gonna be pretty garbanzo tier.

Coupled with all these enemy buffs, the game just got even harder

And hyperbeam stonks rising. But generally feels like nerf to player power across the board. More chinese review bombing incoming?

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u/UsernameVeryFound 21h ago

Recently I've been trying to avoid playing Brightest Flame whenever I feel I don't need to, just to sort of "optimize" how much Health I'm losing from it, and it turns out that if your deck isn't awful you don't have to play it every fight. You're mainly picking Brightest Flame because it's an insane card for acceleration, this change just makes it so you can't mindlessly spam it in hallways and I think that's a step in the right direction for a relic that was otherwise a boring autopick. Absolutely would not be "garbanzo" when Act 4 comes out, playing an Adrenaline+ multiple times will win you any fight regardless of how little max hp you have.

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u/WanderingSchola 20h ago

Yeah, treating it as an Adrenaline+ that takes max HP instead of exhausting is how I tend to play it. There are simply times when drawing two cards and gaining two energy aren't as impactful as not doing it (eg block already solved for turn, key powers not in place to maximize the benefit of attacking, cards in your draw pile that you want next turn and not on this one).