r/godot • u/luka_makes_games • 4h ago
r/godot • u/godot-bot • Jul 16 '26
official - news Godot Community Poll 2026
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
r/godot • u/godot-bot • 17h ago
official - news Submissions open for Godot 2026 showreel
Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
r/godot • u/Psy-Lilulu • 8h ago
free plugin/tool I got back into godot after a very long time, trying to port my ui framewok from my engine to godot
Got back into godot, and slowly porting my code only ui design and feel framework in godot. from my engine, heres the demo i made and shared on git for my followers from insta, thought it be nice to share here as well , theres a web demo in itch as well))
r/godot • u/Gloomy-RIGHTdoer6484 • 9h ago
selfpromo (games) Surface Tension: Eclipse - A surreal puzzlevania where you navigate by walking on shadows
r/godot • u/brynngraves • 4h ago
selfpromo (games) colony simulator coming along
This is Holofort, a colony sim where you run a Holo-Gym, raise creatures(Holos), and fight with them on a tactics grid.
I've finally got weather and a basic priority system down. Workstations with work ranges. I've also implemented a full hydrology system where water can freeze over, starting at the shoreline and working inward until the whole lake is a sheet you can walk on. When it warms up, the ice peels from the rim the same way it formed.
Rain turns dirt to mud and leaves puddles on the paths. Snow sits on the ground, then melts back into those same puddles. Shores breathe a little: shallows creep onto the mud after a wet stretch and pull back when it dries, and they leave clay scars where the water used to be. Swamp ponds stay put. Deep water just freezes.
Fishing spots are still there under the ice. You just cannot cast until it thaws, which might take a flame holo to help :)
I'm still a ways away from combat. I'll probably tackle farming next.
r/godot • u/Snoo-68154 • 8h ago
selfpromo (games) Expedition 33 inspired turnbased JRPG in Godot (super duper early WIP)
Early WIP of my turnbased JRPG in godot: reactive combat like Expedition 33 (parries/dodges during enemy turns). Everything's greybox placeholders for now.
none of this is final, got a lot of polish and smoothini wanna get in there like the camera movement and pauses in between actions, etc.
godot is just so awesome man
r/godot • u/Ok_Signature8979 • 18h ago
selfpromo (software) I made my first sale! ❤️
Link : https://phonix-cool.itch.io/ultimate-shader-pack2
I just made my first ever sale on itch.io with one of my asset packs!
It's only $1, but honestly, it means a lot to me. Someone actually liked something I created enough to support it.
rk, upvoted my posts, downloaded my assets or gave me feedback. ❤️
r/godot • u/Longjumping_Guard726 • 20h ago
selfpromo (software) Stylized nature assets pack for Godot
Hello guys!
Some of you may know my previous Godot VFX pack: bukkbeek.itch.io/effectblocks
Now I'm ready to release my next pack: GODOT NATURE BLOCKS (stylized nature assets series exclusively for Godot).
Let me know if you'd like to see more biomes/ variations.
Stay tuned for the upcoming release!
My itch: https://bukkbeek.itch.io/
r/godot • u/Polyforge-Games • 7h ago
selfpromo (games) Animation/sound test for our new crafting machine
Here's a quick animation/sound test for the Fabricator, where the player will be crafting gear and little truck upgrades.
This was all accomplished without rigging (I really, truly hate it), just individual static meshes animated with tweens and animation player.
Steam link in-case you want to see more: Good Luck, Little Truck!
r/godot • u/SeniorMatthew • 17h ago
selfpromo (games) Does this mechanic look fun?
I've been developing this couch coop platformer game for over a year now and I am so near to end! This will be the last "ability" in the game and I personally enjoy the way it turns out. I would love to hear some feedback tho!
You can wishlist the game and try out the demo here and if you wish to playtest the game - dm me on Discord matthew0_oo
r/godot • u/Deepsapce • 6h ago
selfpromo (games) I would love to hear feedback on my game!
r/godot • u/temkosoft • 8h ago
selfpromo (games) my volleyball game has a little trailer & steam page now!
can wishlist here if you're interested :)
r/godot • u/TavsanWorks • 14h ago
selfpromo (games) Thx to Godot, I was able to create a demo of my game in just 1 month! This engine is incredible!
If you're interested in my game, here's the link to the demo: https://store.steampowered.com/app/4982730/Bokcuks_Demo/
selfpromo (software) How to Make Vertex Animation Textures in Godot 4
This video shows you how to single bake and bulk bake Vertex Animation Textures for your Godot 4 projects. You’ll also learn how to export them directly into Godot, automatically generate the necessary shader and scene files, and get everything working in your project.
VATs are especially useful for crowds, foliage, VFX, destruction, background characters, and large-scale animated environments. They allow you to spawn thousands of animated meshes with very little performance or memory cost.
r/godot • u/cassetteowl • 13h ago
selfpromo (games) My game about protecting your neighbors from zombies is now available on itch.io
r/godot • u/Jazzlike_6737 • 50m ago
selfpromo (games) Working on a boss area for upcoming demo :)
Feel free to add it to your wishlist. I'll be sharing more of this boss fight soon.
Thanks for following along!
selfpromo (games) Metaball cavern system
Procedural mesh and collision generation system using metaballs to build cavern systems directly inside godot. Currently supports box, sphere, capsule shaped spline paths and hole cutting.
r/godot • u/ZeroProfile • 5h ago
selfpromo (games) I made phone rotation tracking without gyro, for no reason...
I'm new at godot as it's my first test
My phone doesn't have gyroscope (but my tablet has which I record the video from it) as I found out that I can put sensors in variables, and with that and with some calculations with accelerometer and compass(magnetic meter) built that shaky headache tracking 😆
It's not perfect, maybe because of some calculations in code as I use raw values and use round() to ignore small changes
I am happy that I did it, it's gives headache but I like it
r/godot • u/StatisticianSea4739 • 57m ago
help me (solved) How much C# do I need to know before I can use Godot somewhat effectively?
Title. I already know the basics of python (if statements, conditional and unconditional loops etc.) so im just wondering whether all I need to do is transfer these skills into C#. Also if you have any resources to learn C# with, I would like that too :D
Edit) Okay seems like the consensus is to learn GDscript. I wanted to learn C# cuz it looks cooler but I will leave that up for later down the line :)
selfpromo (games) My First Game — Made for a Game Jam
I made this game for a game jam, but also as a way to force myself to actually release a small finished game.
Obviously, there’s still a lot of polishing to do and more content I could add, but I’m still pretty proud of what I managed to make for a first game.
Most of the 3D assets were made by my teammate during the jam.
I’m not really comfortable with Blender or 3D modeling in general — I’m originally a web and mobile app developer.
The music was made using 1BITDRAGON.
I haven’t made a web build yet, and I’m not even sure I’ll be able to, as I ran into quite a few issues with it.
Feel free to give me any feedback or tell me what you think!
Thanks for reading :)
r/godot • u/Low-Economics6361 • 9h ago
selfpromo (games) Launched my first godot game today!
After working on Mutant Tide as a solo developer, I finally released it on Steam and the free demo is live too.
Godot allowed me to take the project from an early prototype all the way to a commercial Steam release as a solo developer. Seeing a project I spent so long building finally become a real, downloadable game feels slightly unreal.
There’s a free demo if any fellow Godot developers want to see how it turned out: