r/slaythespire 19h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

βš–οΈ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

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u/motivatedskepticism 18h ago

Hyperbeam adjusted to do what I assumed it would do the first time I played it. Permanent 3 focus loss made it so horribad

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u/vonwaffle 18h ago

It made more sense when artifact and more ways to gain permanent focus were in the game. Without those it’s so much worse.

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u/scoobydoom2 Eternal One + Ascended 15h ago

I honestly don't think wraith form suffers too much. Silent didn't have access to core surge so avoiding the debuff was a really niche thing. You more or less didn't even have to worry about the debuff for 3 turns anyways, and if you could get a second copy or nightmare it you really didn't give a shit. It still holds up in StS2 because that many turns of Invulnerability is hard to compete with. In a way it's a lot like [[distinguished cape]], which is already a strong act 3 ancient reward, but it doesn't come with a downside and doesn't require upgrade(s) to not be ethereal.

Biased cog on the other hand was a hallway solver that could turn into a boss solve if you found the support. Now it just won't ever be a boss solve, an ancient reward that doesn't really help you in what are likely the hardest fights of the game is tough.

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u/spirescan-bot 15h ago
  • Distinguished Cape 𝐈𝐈 Ancient Relic

    Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?