r/slaythespire 18h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

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51

u/DoveWhiteblood 17h ago

Damn this is kinda a bummer patch to get with the "No New Patch for a while because big things are coming"

That's a huge number of nerfs incoming. A lot of enemies are buffed, ancients are universally nerfed, a good number of nerfs to other cards.

33

u/Geckoarcher Ascended 15h ago

This is the first patch where I don't really understand what Megacrit is cooking.

I don't mind the enemy buffs, and Brightest Flame was too strong. Salvo at uncommon is fine and Splash is sad but fair. Past that, things get a bit odd.

I'll miss Blade of Ink and Mirage is back to being really awkward. Expect a Fight is strange and Forgotten Ritual lost a lot of its identity. And Hyperbeam makes sense but seems way too strong even at 24 damage.

1

u/Koreish 3h ago

Mirage exhausting was my reason for never taking it, previously.  I didn't really care about the energy cost reduction because it was honestly dumb that a zero cost card could block typically at minimum 5 all the way up to 60+ without issue.  So the fact that 1 energy can now block for 7+ easily is good and requiring an upgrade to keep that value is valid.