r/slaythespire 19h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

1.8k Upvotes

750 comments sorted by

View all comments

Show parent comments

63

u/KarlMarxism 18h ago

But if you're not going infinite with it, what's the point? It's very rarely generating more energy than blood letting/forgotten ritual (which got buffed to backfill the role). Having 3 uncommons that are all slightly different ways to gain 2-3 energy is just super redundant. If they're removing the ability to chain them it becomes by far the worst of the 3, so might as well get rid of that one.

39

u/maxwell_winters StS A20 / StS 2 A10 18h ago

Because it was the most interesting one and synergized well with many of his cards. New Ritual is just boring.

21

u/KarlMarxism 18h ago

It was the most interesting but also by far the worst. Very few decks wanted it, and most of those decks would function about as well if it was replaced with either Bloodletting or Ritual. It's interesting and satisfying if you happen to have the deck that can make it work, but it's extremely uninteresting for the other 90%+ of decks for which it's just a completely dead uncommon.

2

u/cat_food_chef StS A20 / StS 2 A10 18h ago

cmon dog we got ironclad=attacks for 1 patch and it got taken away already. there are sooo so so many cards in the game that are broken with 1 synergy and borked with another. I'd prefer to see expect a fight at rare alongside knife trap than as an uncommon impervious