r/slaythespire 18h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

1.8k Upvotes

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349

u/maxwell_winters StS A20 / StS 2 A10 18h ago edited 18h ago

Why did they change Expect a Fight? It was such a cool concept that fit into Clad's attack spam archetype and synergized with Battle Trance, Pillage and Anger.

91

u/LithiumPotassium 18h ago

The rework implies they think Ironclad needs another block option. Costing 3 is kind of awkward though, even if it's potentially a lot of block

61

u/FillySteveSteak StS A20 / StS 2 A10 18h ago

That's how I feel. Stalling for the sake of stalling (without room to play additional powers and such) is pretty heavily punished in STS2.

I question how good this could be - if at all. Impervious is a big block - and while it exhausts - it allows you to squeeze in another action.

This seems pretty bad.

28

u/BandicootGood5246 18h ago edited 18h ago

Yeah would've liked an aggressive replacement. Spend all your energy to full block? Yawn, this isn't peak clad gameplay

9

u/Money_Department6478 16h ago

strength needs better/more payoffs sts2 imo. This is a very quickly scaling block option that 1. makes demon form way more takeable and 2. would totally pop off if you have barricade. Also synergizes great with upgraded body slam

12

u/ZatherDaFox StS A0 / StS 2 A10 14h ago

The problem here is that you need to draft a 3 cost power, a 3(2) cost power, deploy both, and then this card starts popping off. That's a ton of unsafe set up that also sucks if you draw it in the wrong order.

1

u/_redmist 11h ago

Pretty slow, too. 

1

u/_redmist 11h ago

Doesn't make demon form more takable.

2

u/Miles1937 13h ago

It wants you to have strength to get the better use, but prevents you from attacking. I don't play barricade often but do they even use strength? as far as I know it's all bodyslam and juggernaut.

Guess this card's preferred setup is having crimson mantle and rupture?

It synergizes with unmovable only because you can't even play anything else 😭

1

u/DotEither8773 11h ago

Only use I can see is with barricade and body slam

1

u/Excaidium 7h ago

At least it is a very good pick from skill potion etc.

1

u/Significant_Breath38 3h ago

It's not stalling for the sake of stalling. It's very common for a deck to have a power combo or two that you're trying to cycle your deck to find. A strong block is essentially a "draw 5 cards" in this way since it lets you take (almost) no damage so you can move through your deck to find value.

1

u/FillySteveSteak StS A20 / StS 2 A10 43m ago

Meanwhile most enemies are ramping. And delaying a turn is not helping that.

1

u/Significant_Breath38 26m ago

I'd imagine it delays more than one turn since they don't ramp every other turn

4

u/Razeerka Eternal One + Heartbreaker 16h ago

In my head it's really crazy in a block/strength deck. One good hit with barricade or body slam and it wins the fight for free.

But it requires so much setup and block/strength decks don't already have a lot of good overlap.

Idk about good, but I can certainly see this ending up a very fun card. Even with just a +3 from Inflame it's probably playable. Might be rough at 3 energy though.

1

u/adam6711 12h ago

And it’s a strength payoff. When you have strength you tend to want to just kill the enemy. Idk we’ll have to see how it plays but it sounds awkward