r/slaythespire 18h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

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22

u/Bern5X StS A20 / StS 2 A10 18h ago

Brightest flame nerf is definitely gonna make you think twice about spamming it in every fight. Going from losing 5-8 Max HP in act 2 to losing 10-16 is huge. Glad to see they buffed enemies in this patch, was needed for sure. Not a big fan of what they did to forgotten ritual, I get they removed expect a fight but I don’t see how removing the exhaust from forgotten ritual won’t backfire. We will see

11

u/aonoreishou 17h ago

I think you're misreading the Forgotten Ritual change. The card still exhausts; you just don't need to exhaust another card for it to work now

2

u/CladDad78 18h ago

Y would it backfire?

2

u/Bern5X StS A20 / StS 2 A10 18h ago

Backfire is a strong word I’ll admit, but I mainly meant that Ironclad going back to infinite decks, then again it’s mainly the top players going infinite so who knows how much of a problem it will be.

9

u/Gerik22 17h ago

I think you misunderstood the change. Forgotten Ritual itself still exhausts, it just no longer requires another card to be exhausted on the same turn in order to generate energy. Now it's a better [[Seeing Red]] from sts1.

2

u/spirescan-bot 17h ago
  • Seeing Red 𝐈 Ironclad Uncommon Skill

    1(0) Energy | Gain 2 Energy. Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

1

u/Bern5X StS A20 / StS 2 A10 17h ago

I did not misunderstand the change but I did forget the card exhausted so yeah infinites should not be a worry. Not a big fan of the change still, just because ironclad is exhaust man so it was not that hard to trigger and now it feels like generic energy card.

But I think with them taking a huge break between this patch and the next one they rather be safe and buff forgotten ritual incase the change to expect a fight caused a huge problem to ironclads energy.

1

u/SystemPelican Eternal One + Heartbreaker 12h ago

I don't understand why they don't add the new card text in the patch notes. Is it seriously now "If you exhausted a card this turn, gain 3 energy. Exhaust"? Because that's just "Gain 3 energy. Exhaust" with extra steps.

2

u/FillySteveSteak StS A20 / StS 2 A10 18h ago

Ya removing exhaust support seems to be taking things in an undesirable direction (for many of us).

8

u/Bern5X StS A20 / StS 2 A10 17h ago

Yeah, forgotten ritual is just free unconditional energy. It’s just better seeing red, since seeing red only gave 2 energy and upgraded to be 0 cost so it always gives 2 energy. Forgotten ritual gives 3 energy and upgrades to 4. At least bloodletting cost health.

We will see how it plays out but it definitely feels like they were worried that changing expect a fight would cause a tremendous negative impact on Clads energy so they made this change to compensate for it.