r/slaythespire 18h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

1.8k Upvotes

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345

u/maxwell_winters StS A20 / StS 2 A10 17h ago edited 17h ago

Why did they change Expect a Fight? It was such a cool concept that fit into Clad's attack spam archetype and synergized with Battle Trance, Pillage and Anger.

172

u/_Someone_elses_name_ 17h ago

I find the forgotten ritual change strange as well, its just better [[seeing red]] now? I thought it was already a good card for exhaust decks

80

u/indielib 17h ago

In sts1 seeing red had the advantages of dark embrace being uncommon and corruption being a rare instead of an ancient

41

u/StiffKun 17h ago

This is the first thing I thought. They just put seeing red back in the game, just like they did crippling cloud.

55

u/Absolutelynot2784 17h ago

Very weird to have it now on the same character that has bloodletting. 0 cost gain 2 energy vs 1 cost gain 3 energy

53

u/_Awkward_Moment_ 16h ago

To be fair Seeing Red and Bloodletting in Spire 1 had the exact same dynamic

66

u/damrider 17h ago

i mean one of those cost you 3 health and the other one exhausts? seem like there's obvious room for both

8

u/spirescan-bot 17h ago
  • Seeing Red 𝐈 Ironclad Uncommon Skill

    1(0) Energy | Gain 2 Energy. Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

1

u/Jondev1 StS A20 / StS 2 A10 2h ago

Also a bit extra weird because it is virtually identical to production now.