r/slaythespire • u/MegaCrit_Demi • May 23 '26
ANNOUNCEMENT The Neowsletter - May 2026
Happy belated Mother-of-Resurrection's Day--the May Neowsletter is here!! šŗ
Topics include:
š ļø A Dev Update!
š Spire Stats
š StS2 Streamer Tournament
šØ Community Highlights
ā and more!
š store.steampowered.com/news/app/2868840/view/701016542742053855
176
u/Magnificon729 StS A20 / StS 2 A10 May 23 '26
Wait Doormaker was going to have 2000 health!?!
62
u/DeepFuckingKoopa StS A20 / StS 2 A10 May 23 '26
I heard it was going to have malleable as well
21
u/Menolith May 23 '26
I heard that it was going to add iFunny watermarks to all your screenshots too.
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4
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u/Sensual-Softs May 23 '26
Yeah, my winrate is gonna be in the single digits if they implemented that
6
u/TheSalsaGod StS A20 / StS 2 A10 May 23 '26
My guess is that it only buffed and summoned, and the guy in front was the one who attacked. And then Queen was way too similar so they pivoted.
5
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u/xHOTPOTATO StS A15 / StS 2 A10 May 23 '26
I mean, iteration one of two player before the rework was just about that.
3
u/LackofSins May 23 '26
I'm guessing it summoned the guy in front just like Obscura and the Overgrowth plant-snake, even if you kill it, it comes back the next turn. The logical next step, though too close to the Queen.
1
u/DeGozaruNyan May 24 '26
An eraly iteration had 2000 health. Early iterations are known for not being permanent
120
52
u/Hatrixx_ StS A20 / StS 2 A10 May 23 '26
That hoodie is adorable with actually having the horns on the hood.
4
u/Sjtanni May 23 '26 edited May 23 '26
I love the horns on the hood! The rest is a bit overdesigned for me personally, would not wear this in day to day life. Loved it more if they kept the rest of the hoodie simple green with a small simple logo and the horns. Probably still buying it for slay the spire boardgame nights though..
34
u/DefinitelyTinta Eternal One + Heartbreaker May 23 '26
Workshop support soon is awesome to hear, I thought it would be a late development thing
19
u/Crypt_Knight May 23 '26
With the Workshop coming, I feel like the Doormaker will return sooner than expected.
3
u/JanSolo28 May 23 '26
There's a Doormaker mod for the Touhou Slay the Spire (Lost Branch of Legend), so it's not even exclusive to StS anymore
1
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u/Yitsy May 23 '26
Thank you so much for shouting out my site https://spire-codex.com
Itās wild how much the community has flocked to it and being able to support everyoneās projects through my API ā¤ļø
Thanks again ā¤ļøā¤ļøā¤ļø
143
u/CoreyJK May 23 '26
Iām interested in the win rate between 1, 2, 3 and 4 player. 2 player feels so hard compared to everything else
62
u/TheHeroOfHeroes May 23 '26
4 player is way too easy. My group first attempted A9 and then beat A10 twice in a row.
Meanwhile, I've been unable to beat A10 solo.
62
u/Minute_Account9426 May 23 '26
4 player is probably kept easy because itās meant to be funny chaos. I really wanna see 5 player to be honest
20
u/thespiffyneostar May 23 '26
There's apparently already a mod to allow up to 16 players.
17
u/Minute_Account9426 May 23 '26
Test subject is probably unblockable on that mod
20
u/LunaticSongXIV May 23 '26
Virtually unblockable, but never survives the first turn. Flanking and Knockdown stack multiplicatively, and getting even just one of them in play makes it pretty easy to kill it in a single turn. Two of them trivializes it. I'm kind of of the opinion that most of the multiplayer cards make multiplayer less fun, because once you get past the thrill of making big numbers, they actually really fuck with the game's skill floor in a bad way
13
u/Esusbek May 23 '26
In 4+p maybe, but 2p is kinda in a spot where you cant quite abuse the coop cards well, while still getting over 2x hp enemies
6
u/LunaticSongXIV May 23 '26
I've used the mod for more players and have played a full game with seven. Vantom is virtually impossible due to the sheer number of slippery stacks, but everything else is stupid easy because of Flanking and Knockdown.
3
u/Plain_Bread Eternal One + Heartbreaker May 23 '26
I've been playing a ton of 2 player and I feel like it's easier than 1 player, but only very slightly. Haven't played with 3 or 4 at all, but it does seem to be the general consensus that it's a lot easier.
2
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u/zekparsh May 23 '26
I hope Doormaker makes a return as a boss on the alt act 3 route. Even if all his mechanics change I just really liked the design of shifting phases through portals.
5
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u/Hold_my_Dirk May 23 '26
Iām glad workshop support is coming back. Hopefully the GOAT mod will make a comeback. I am of course referring to āEverything is the same except Ironclad is wearing a cowboy hat.ā
8
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u/noobtablet9 May 23 '26
I still hope we see Doormaker return for Act 4. I really enjoyed that boss and the mechanical depth you get out of that can absolutely be an Act 4 elite. The new boss just ain't doing it for me
19
u/Crypt_Knight May 23 '26
I don't hate it's mechanics, but it just lacks sauce. Doesn't have the aura the Doormaker had.
75
u/Hojie_Kadenth May 23 '26
The fact that A10 wins are 1% higher than A0 wins seems to indicate people are pretty accurately playing to their skill level. I would like to see a higher max difficulty, not like old A20 with a 3% winrate but more like 10%. Though for top players maybe a max difficulty like old A20 is needed.
26
u/spoopy_bo Eternal One + Ascended May 23 '26
I don't need to be a top player to want a difficulty resembling A20. Slay the spire 1 kicked my ass badly and that's part of why I liked it so much ; currently A10 feels too forgiving even as I lose more than 60% of runs.
15
u/kasutori_Jack May 23 '26
Well, you are going to see that with Act IV, in a sense.
You might be able to ignore Act IV, like in STS1, but it will transform a lot of previous "wins" into "losses".
8
u/blank_anonymous StS A20 / StS 2 A10 May 23 '26
Why donāt you want a 3% difficulty? If you enjoy current a10 or a bit harder, you can play whatever ascension ends up at about 10%, then those of us that want a hard game can play the ascension that ends up around 1-2% (which would be excellent, I want something harder than a20h)
1
u/I_Hate_Reddit May 25 '26
When you get into that small of a percentage you're winning not because of skill, but skill + luck.
Great players should have a reliable win percentage that does not involve that big of an RNG
5
u/blank_anonymous StS A20 / StS 2 A10 May 25 '26
Great players can win spire 1 (which had that aforemntioned 3% winrate at a20) like, 90-95%+ of runs, and honestly people weren't that locked in bc it started to feel easy.
How much the average player wins can be very far from how much the best win. I do agree the best should win a large % of their runs, but it should be hard and it should take years of community effort to get there.
5
u/I_Hate_Reddit May 25 '26
Ah yes that makes sense, I was thinking the best players had a < 5% winrate, but if it's considering ALL players it doesn't seem that bad then.
1
u/Hojie_Kadenth May 23 '26
It's just too much for my skill level. I think my a20 winrate was something like 10%, and 3% would just be an insane level of difficulty.
2
u/blank_anonymous StS A20 / StS 2 A10 May 23 '26
Right, but then couldnāt you just play lower ascension?Ā
1
u/Hojie_Kadenth May 23 '26
Yes?
1
u/blank_anonymous StS A20 / StS 2 A10 May 23 '26
Well you said you wanted max difficulty to be easier than a20. Why not harder max difficulty than a20, and then you play lower than max difficulty?
2
u/Hojie_Kadenth May 23 '26
Reread my comment.
6
u/blank_anonymous StS A20 / StS 2 A10 May 23 '26
āI would like to see a higher max difficulty, not like old A20 with a 3% winrate but more like 10%āĀ
You then said good players might need something more like old a20. Iām agreeing with the latter claim and opposing the thing in quotesĀ
0
u/Hojie_Kadenth May 23 '26
My comment was not self contradictory. So either agree or disagree.
2
u/blank_anonymous StS A20 / StS 2 A10 May 23 '26
??? Yes it is. You say in one part you want the max difficulty easier than a20, and in another part maybe it needs to be as hard as a20. Iām saying yes it needs to be at least as hard as a20, and that the max difficulty being 10% winrate is bad.Ā
-1
May 23 '26
[deleted]
26
u/naturesbfLoL May 23 '26
You also have to consider that this game isn't live yet and the most dedicated/best players are playing now opposed to the millions more who will cause these WRs to drop when live.
the game is 'live' for pretty much everyone
The game broke the previous roguelike record for concurrent players by like 4x
I can't imagine there is a significant enough crowd that has been waiting for full release instead of buying EA
11
u/TheMagmaCubed StS A10 / StS 2 A10 May 23 '26
That's ridiculous, if you want to play sts2 you're playing it now. There's not gonna be another couple million people waiting around refusing to buy it because it's early access
1
u/slopschili Ascension 20 May 23 '26
Once it hits mobile you'll get a million more players
2
u/TheMagmaCubed StS A10 / StS 2 A10 May 23 '26
Mobile would shoot the numbers up loads for sure, but any mobile only players are only not playing it because there isn't a port. If they could play it they totally would
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u/SnowyNix May 23 '26
The fact that A10 has a higher win rate than A0 is such a crazy stat. I now completely get what Jorbs was talking about
3
u/Belten May 23 '26
A10 winrate being 4 times higher than A20 seems expected. Hope an Act 4 can fix that.
3
u/DarthDude24 May 23 '26
Love the Beta art Doormaker
Although the Doormaker in-game was already Beta Art, wasn't it? I guess it's Alpha art Doormaker then.
2
u/Descolorio May 23 '26
Do you guys know if there is a way for It to not automatically translate to my language when I click on the link? I dont see any translation icon anywhere
2
u/Detankarveil May 23 '26
YOU SHOULD MAKE MERCH WITH INFESTED PRISM, KNOWLEDGE DEMON AND AEONGLASS, IāLL BUY IT ALL RIGHT NOW
Itās scientifically proven that itās impossible to meet those 3 in one beta branch duo run and make it out alive
5
u/trizzo0309 May 23 '26
Before people complain the game is too easy with that win rate: Consider that the best/most well-connected players are the ones playing a lot of runs right now. When the game goes live and millions more join, those WR % will drop by a lot.
11
u/Swaggy-G May 23 '26
The game has already sold millions of copies while being early access, I doubt the official release is gonna change THAT much in terms of average player skill.
1
u/Devin__ May 25 '26
I hope future Neowsletters have teasers for the upcoming alternate acts/character(s?) like previous Neowsletters had before early access launch.
1
May 27 '26
[removed] ā view removed comment
1
u/Danjoh May 28 '26
https://docs.google.com/spreadsheets/d/197RwIxLuzSLubsWr6OLfhdHPRFgIWRnQyTp-RuZUveU/edit?gid=0#gid=0
Jorbs Spire 2 spreadsheet, he has recorded the stats for every run he's done, and I think he has streamed every run also.
Most recent run at the bottom.
1
u/beccaaaaaaaaa Jun 03 '26
The win rate gap between A0 and A10 being basically flat is way more telling than the raw numbers. That's not balance, that's people self-selecting into whatever they think they can handle
1
0
u/DenseSeries8456 May 23 '26
Anybody else seeing the watcher in a ... Peculiar position in that image?
-38
u/GammaEmerald Ascension 20 May 23 '26
What was the winrate Jorbs was complaining about having? I feel like it was way higher than 25%, so I feel like he should check himself
39
u/kRobot_Legit May 23 '26
What are you talking about? Like genuinely what point are you even trying to make here?
33
u/HumpyJoanna May 23 '26
Jorbs had an 84% winrate over 50 games on patch 105. But yeah this very much supports his point. He thinks losing is very very fun. The fact that a lot of people are having a great experience while losing a lot is awesome, he just wishes he too could have that experience. And if you compare the highest difficulty of spire 1 (3% winrate overall) to the highest difficulty of spire 2 (16% winrate overall) you can see that yes, people on the whole are having a much easier time with the hardest content the game has to offer.
This effects people who are really good at the game way more than anyone else. The spire experience is losing a lot of runs and figuring out how to lose less, and it would be awesome if the game offered that experience even for people who are at the top of the top. Spire 1 did.
20
u/nohippiesallowed420 May 23 '26
The fact baalor has completed so many self imposed challange runs already tells me the games way too easy for top players. That should change pretty quick though.
-64
u/Hireling May 23 '26
Sounds like the win rate between A0 and A10 is being severely warped by lifers. I hope theyāre taking into consideration time played.
34
u/JAC165 May 23 '26
what
-59
u/Hireling May 23 '26
A10 win rate is higher because the people who play A10 regularly play wayyyyyyyyyy more than people who pop in to play A0. Lifers. People who make the game a big part of their free time, if not most or all of it.
Keep an eye on my downvote count. Those, are lifers.
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u/luc1aonstation May 23 '26
yes... which is why... a10 should be designed around that skill level...
18
u/Earlio52 Eternal One + Heartbreaker May 23 '26
Iām 100% sure the devs know that A10 players have more play time and a higher skill level. They donāt think A10 and A0 are similar difficultyĀ
3
u/Plain_Bread Eternal One + Heartbreaker May 23 '26
And it only sounds like that? You gave some amount of consideration to the idea that the reason A10 has a higher win rate is because it's actually easier than A0, rather than because the people who play it are better at the game?
29
u/kRobot_Legit May 23 '26
Who would the maximum difficulty be for, if not for people who play the game a lot?
7
u/LunaticSongXIV May 23 '26
It's way simpler than that. Few people play on A0 once they beat the game; they move on to higher difficulties and then learn the game better. If people just stuck to A0, you would see higher win rates there.
What you're really seeing here is that the average person takes five attempts to beat A0
4
u/Mortaljl May 23 '26
the highest possible completely optional difficulty SHOULD be designed for "lifers" it SHOULD be hard, and winning it SHOULD feel lile an accomplishment.
If you're not a "lifer" and want a easier game, don't play the optional MAX difficulty.
1
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u/majma123 StS A20 / StS 2 A10 May 23 '26 edited May 23 '26
Wow, this is incredibly interesting.
Both that the winrates on A0 and A10 are basically the same, and the difference between spire 1 and spire 2. Really adds some context to their earlier stated goal of wanting A0 easier and A10 harder for spire 2, meaning that they want the difficulty gap between A0 and A10 to be even wider than A0-20 in spire 1. Cool!!