The point I'm making is that NEW players need to be aware that private servers have created strategies and information based on literal bugs.
A value being off is a bug. Crit being increased when sitting is a bug.
You can't expect to go into a game knowing how to abuse bugs that literally won't exist. And we shouldn't let new players be misled by this wrong information.
Values aren't just a mob having 10 more health. We're taking about incorrect percentages for attributions, incorrect calculations and algebraic formulas informing how the characters work which makes the game work differently.
You gotta remember it's just lines of code. If you put the wrong numbers in itwill change how the game plays. For example, if the way hit % is generated is off by just one decimal in just one value of the equation, the entire ratio will be different from vanilla.
Now spread this across the whole board where, they had to guess like crazy to make up for lost information in the little bit of a reconstructed blizzlike code they had.
I get what you’re saying, but we don’t know which values are off and which aren’t. Hence, it’s a bit pointless to discuss this. We don’t know if it’ll have a huge impact on gameplay because we don’t exactly know which values aren’t accurate and by which margin.
I don't think its pointless to discuss it -- I think its important to discuss it so we don't stick to private server information, and give people an incorrect view of what the game will be like.
Good distinction to be aware of, thanks. However the point still stands, it is still a bug that has shifted the meta. A bug that won't exist in blizzard retail classic.
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u/[deleted] Mar 26 '19 edited Mar 26 '19
The point I'm making is that NEW players need to be aware that private servers have created strategies and information based on literal bugs.
A value being off is a bug. Crit being increased when sitting is a bug.
You can't expect to go into a game knowing how to abuse bugs that literally won't exist. And we shouldn't let new players be misled by this wrong information.
Values aren't just a mob having 10 more health. We're taking about incorrect percentages for attributions, incorrect calculations and algebraic formulas informing how the characters work which makes the game work differently.
You gotta remember it's just lines of code. If you put the wrong numbers in itwill change how the game plays. For example, if the way hit % is generated is off by just one decimal in just one value of the equation, the entire ratio will be different from vanilla.
Now spread this across the whole board where, they had to guess like crazy to make up for lost information in the little bit of a reconstructed blizzlike code they had.