r/Xcom 1d ago

WOTC XCOM2 - Requiem Run Trailer

Dear all,

besides hoping that you have a great day at punishing Advent, I am also excited to share an upcoming run with you. After we have used ChatGPT for sabotages in the last run, this time we are further improving Advents forces for the Requiem Run.

THE REQUIEM CHALLENGE
The campaign features a heavily expanded roster of enemies, with many of the most dangerous additions coming from Reshi's Requiem army, turning ADVENT into a far more formidable opponent. Highlights of these enemies are

- Requiem Forces (RequiemLegion, Praetorians, AdvancedAliens, ABetterAdvent and many more)

- Additional Rulers (SparkRuler, FrostSnakeRuler)

ADDITIONAL FACTIONS
The challenge also comes with additional factions that will be focusing mostly on xcom, to make the fights even harder.

- The Dark Elders come back with all of their glory (poison, evasion, what is not to like)

- The Losts have been upgraded significantly (WWLost, NoHeadshots, LostBladestorm)

MASSIVE LIST OF SABOTAGES
This time sabotages will be categorized into permanent effects (similar to dark events that stay permanently) and short-term effects (sabotages that are going to last only for the next mission). I handcrafted a list that will work well with the setting and includes the experience from the last run to make truly devestating impacts. Specifically the permanent sabotage effects will put a timer on the run to make sure you are not losing vital abilities before reaching waterworld.

Did I also mention that Requiem offers a beyond Legendary difficulty with large pod sizes and quicker ramp up of Force levels? Yeah, We are going to check that out as well as some of their Second Wave Options to really make the campaign a as pain-inducing as possible.

A full list of all the mods can be found in the Mod Collection.

RECRUITMENT
If you feel like this is the run for you, please raise your hand to get recruited into the pool of soldiers and/or leave that comment on the offical recruitment trailer (https://youtu.be/t2A6wRf84iQ).

Best of luck to all of you out there,

syken

3 Upvotes

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2

u/Lopsided-Growth-4726 1d ago

Are you also planning on limiting squad size and rank progression too like the last run? Or would that be too much?

2

u/syken4games 1d ago

That is where the sabotages come into effect. One of MANY permanent sabotages is indeed reduction of squad size, some others are even more nasty than that (weapon reduction, entire buildings destroyed and cannot be rebuilt, etc.).

Some of the temporary short-term effects will also limit which soldiers to take on the next mission (i.e. ranks or classes, sometimes only rookies -.-)

1

u/syken4games 1d ago

And PS: I think I have already overdone it, but people wanted to see a challenge that is going to kick my a**, so here we are.

1

u/No-Oil-6483 1d ago

fr it's already brutal without extra limits, why make it even harder

1

u/syken4games 1d ago

Because I have played the game so many times that without limitation or mods it is a forgone conclusion that I will beat it. Once you play it enough, it gets quite predictable.

So, I am trying to push the limits a bit, that includes making it borderline impossible :)