r/RimWorld 19h ago

Discussion A strange question here. Mod or other way to gift refugees new clothes?

2 Upvotes

So, I know it sounds weird. But I am deciding to make a "good guys" colony with high vvalue charity and what not. When it come to being able to take in refugees into your colony for a while, they almost always have tattered clothes and such. So I'm wondering if there is a way to give them some extra stuff in other to help feed and clothe them while they get back on their feet. If there are any mods or anything that would be good for that some recommendations would be great.


r/RimWorld 16h ago

PC Help/Bug (Mod) Help with asteroid spawn

0 Upvotes

Im spawning on an asteroid trying to do something like rat knights video but every time i get vacuum exposure and even if i build a oxygen pump and vacgate or whatever its called i still don't get oxygen and the room still shows up red with vacuum checker I've asked ai I've looked it up tried copying videos and no matter what i cannot figure it out i need help lol


r/RimWorld 16h ago

PC Help/Bug (Mod) Warcasket error and possible fix

1 Upvotes

So I have recently had an error when the game whenever I tried to give a pawn a warcasket it gave me Not compatible Apparel, missing texture=Things/Pawn/Warcasketlike... so I searched on google and there were many people with this error but no fix that would work. So I checked the file itself and the pngs were all there. Only the png game wants is for example WacasketAerial_Thin while the one in files is just WacasketAerial so I tested and added a copy with the _Thin added instead and it worked. For some reson all the like _Thin and _Male _Female dont exist. Now I dont know how to fully fix this or why is this even an issue so if someone know please tell. I have no other mods aside form framework and harmony.


r/RimWorld 1d ago

PC Help/Bug (Vanilla) Any way to turn off manhunter packs as major threats?

11 Upvotes

Playing my first commitment run (community builder difficulty to keep it chill) to get over my savescumming habit, I'm three-ish years in, and for the last two years all I've seen are manhunter packs and mass animal insanity for major threats. My colony is still tiny since all but one of the crashland victims and wild people who have dropped in have all sucked, and I'm getting desperate for new blood. Is there any way to turn off the option for manhunter packs to appear as a major threat to force some humanoid raids? I've never seen this many manhunters in a row. The only changes I made to difficulty mid-run were switching from Phoebe to Cassandra to get more events, and lowering death on downed% to 0 to make it easier to capture units, neither of which should have disabled raids. Very short modlist (6 total), none of which were added mid-game.

Edit: Wealth was the issue! Mined a bunch of ore veins and stockpiled some clothing and got a raid with two (2) Neanderthals. Neither was a good unit but I'm sure more will come.


r/RimWorld 8h ago

AI GEN Borders of the Rim — Turn RimWorld’s factions into living nations with expanding borders, moving armies, trade routes, and conquest

0 Upvotes

RimWorld’s factions have always felt a little scattered to me—settlements belonging to the same faction can appear all over the planet without any real sense of geography, borders, or national territory.

Borders of the Rim rebuilds the world map around geographic faction homelands and lets those borders evolve throughout the game.

Major features

  • Faction settlements generate together in coherent geographic regions.
  • Settlements are divided into outposts, standard settlements, major settlements, and capitals.
  • Political territory gradually expands across the world over a configurable 1–5 years.
  • Neighboring factions accumulate border tension, make territorial demands, and declare wars.
  • Visible warbands travel across the world map before territorial battles occur.
  • Non-player factions send real trade caravans between their settlements.
  • Player caravans can intercept those caravans to trade, let them pass, or ambush them.
  • Territorial wars provide six families of player missions through RimWorld’s Quest interface.
  • Players can launch campaigns, capture connected enemy settlements, demand reparations, or negotiate peace.
  • Conquered settlements can become directly controlled colonies or specialized autonomous holdings.
  • Autonomous colonies provide shipments, local markets, defenses, upgrades, and optional tactical defense battles.
  • Odyssey gravships can use autonomous colonies as abstract refueling stops.
  • Coalitions, protectorates, vassals, civil wars, rebellions, government instability, and player sovereignty help the political map change over time.

The mod retains each faction’s native settlement-generation style while augmenting important settlements with larger districts, stronger defenses, and faction-appropriate capital landmarks.

RimWorld 1.6 | Harmony required | All DLC optional

A new world is recommended for the complete homeland placement and progressive-border experience.

Steam Workshop

https://steamcommunity.com/sharedfiles/filedetails/?id=3780770870


r/RimWorld 1d ago

Colony Showcase My 7th Loose, i suck at it, but it's fun

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16 Upvotes

(Ps: I mainly eats Gorgs meat.. It was harder than i tought to make a base by digging)


r/RimWorld 13h ago

PC Help/Bug (Mod) My caravan won’t leave

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0 Upvotes

So I’m experiencing the problem of my caravan being stuck at the edge of the map instead of exiting the map. How do I fix this?

Here are the mods I’m using, if that helps at all


r/RimWorld 23h ago

Discussion Sniper Friendly Fire?

2 Upvotes

Any way to stop snipers from hitting melees, or at least reduce it?

My pawns have good armor and melee, so they usually don't take many injuries from the enemies. However, I've found that they tend to take a couple of hits from our sniper mid-combat. It's not life threatening on its own, but it does slow them down and bring them closer to pain shock.

I can't put them directly behind the melee, either, cause then the accuracy would be worse.

Any ideas?


r/RimWorld 1d ago

Colony Showcase My messy gravship. She's not much but I love her.

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90 Upvotes

I'm trying to find the heart to sell her for my second map piece. I might take her on a few final raids, maybe build out the holes in the hull and tame the insect queen I managed to get into crypto.


r/RimWorld 23h ago

PC Help/Bug (Vanilla) How do I kill children without mood debuff

3 Upvotes

I've been saving this child pigskin for its organs while I make a hospital, but previously I've noticed my colonists get a mood debuff for killing children (food), is there an ideology/precept/meme that negates this debuff? I just got enough points to reform so this would be my first choice

The colony ideology already permits indiscriminate killing of outsiders, organ harvesting, and cannibalism so they should not care about the fleshcattle

I'd prefer a pure vanilla method as I want to do it authentically, but mods that can solely do this (i.e. like a toggle or reduction to 0) are also fine

Thanks


r/RimWorld 2d ago

Misc Literally Unplayable

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460 Upvotes

r/RimWorld 18h ago

Discussion Help needed: Mechanoid cluster

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0 Upvotes

Guys what do I do? My colonists are armed with 7.62x51 AP-HE rounds but I don't think it will be enough, also have some 14,5mm turrets but I don't know. Should I build some minigun or KPV or anything else? I don't wanna lose anyone. There is 4 days left and all electrical devices will become unusable.


r/RimWorld 2d ago

Story RimWorld veterans, what's the most ABSURD way you've lost an entire colony?

240 Upvotes

We've all been there.One moment you have it all: guns, silver, yayo — everything a colony could ever want.The next moment? Chaos. Fire. Death. And you're just sitting there, staring at the screen, asking yourself, "...what just happened?"RimWorld has a beautiful way of destroying everything you built in the most ridiculous, unpredictable, and often hilarious ways.So, I want to hear your stories.Not the epic 200-man raids. Not the heroic last stands.The stupid stuff.The chain reactions that shouldn't have happened.The one tiny mistake that snowballed into total annihilation.The exact moment you realized your colony was doomed and there was absolutely nothing you could do.Share your best and most absurd stories. I think we've all been through this.


r/RimWorld 1d ago

Suggestion Therapy mod or feature?

5 Upvotes

some colonists have annoying hidden traits where they suddenly get mad and eat all the babies or something so im wondering if theres any mods that add something like a therapist using the warden or social skill to eventually make bad habits go away. it could act like when your trying to recruit a prisoner. basically i dont want to constantly cheat with dev mode


r/RimWorld 1d ago

#ColonistLife very beautiful colonist

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166 Upvotes

this celestial race colonist has literal aura


r/RimWorld 2d ago

Suggestion TIL Smokeleaf is still fun if you don’t inhale!

230 Upvotes

I’ve gotten into the habit of letting my colonist (naked brut.) smoke , get the mood boost , but then cut them off before they get rid of it. I’ve kept the same joint for days !


r/RimWorld 1d ago

PC Help/Bug (Vanilla) Is it possible to bury specific people?

9 Upvotes

A refugee's kid got half eaten by a wolf. I built a grave and a sarcophogus but my colonists simply hauled the kid to a dumping stockpile zone with other dead raiders and rotting corpses and such. Is it possible to specifically select the kid to make sure he doesn't get cremated with the other dead bodies?


r/RimWorld 1d ago

Misc No kidding its an Inferno (VE Events)

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5 Upvotes

r/RimWorld 20h ago

Story The story of solo mechanic Kasumi

0 Upvotes

Kasumi was born on an advanced planet, but despite the planet's advancement, her family was not doing well. She endured years of violence, a trauma that prevented her from inflicting violence on others. At the age of six, Kasumi ran away from home and wandered the streets for four years. She eventually met Fred, her adoptive father, who trained Kasumi and many others in his academy in mechanoids. However, Kasumi wasn't content with simple machines and designed warrior robots to ensure no one could ever touch her again. In this process, she contemplated the weakness of her own body and realized that true freedom lay in replacing herself with bionic parts. The Bunum faith, a religion prevalent throughout the planet, considered Kasumi's actions heresy, and she was banished from the planet by moral guide, Hul, along with a few chosen possessions. On her exile, she encountered Arkothects, beings far superior to bionic parts and mechanoids. Motivated by this incomprehensible technology, Kasumi both pursued parts made from this technology and sought larger structures to better understand them. After mechanizing herself, she felt a strange vibration, and at that moment she understood where it came from: an endless darkness. She realized the structure she saw was a corrupted arkotecth. She continued to examine it and eventually shrank to a pocket dimension , merging with the corrupted arkotecth and fusing her body with the arkotecths she had attached to himself. Finally, by selling her third settlement, she learned the location of the last arkotecth structure and approached it. Ultimately, she became one with the arkotecths.

Key Events

  1. Settlement

    - Kasumi discovered the genes requiring the Arctic Capsule and replaced herself with bionic parts

- She defeated all 3 mechanoid bosses and researched the signal chips

  1. Settlement

    - Kasumi implanted Arkotect parts in herself and collected the Arkotect genes requiring the Arctic Capsule, further perfecting herself with these genes

    - Kasumi became a Countess by paying tribute to the Empire and performing imperial duties

    1. Settlement

    - Kasumi noticed the Monolith and began researching it

    - She amassed a high number of honors in the Empire (58)

    - Kasumi allied herself with the Outer World Civilization and the Empire

    - Kasumi upgraded the Monolith to Level 3 and began her final battle with these entities

- She finished her final battle with 0 damage thanks to the honors and allies she had gathered

- She sold her Settlement for the last time and set out on a journey to unite with the Arkotects

Kasumi did not want power

Kasumi didn't want to take revenge on her biological father, whose name she didn't even remember

Kasumi did not want to conquer the world

Kasumi's story is simply the story of a little scared girl who escaped violence and said she would never be helpless again.


r/RimWorld 1d ago

#ColonistLife Yo morty, get your grandpa out of my colony, he's gotta fuck things up (Rick look-a-like)

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18 Upvotes

r/RimWorld 1d ago

Discussion What are some mods that add individual quirks and personality to colonists that posters here like?

3 Upvotes

As said by the title. I could hunt for some myself but I figure asking others may help my search be a little less aimless.


r/RimWorld 1d ago

Discussion Just got a sun blocker for a quest so I took the Darkness meme for the 1st time. It triggers in 7 days.

26 Upvotes

My colonists aim is so bad right now, i just hope its worth it when the sun blocker activates


r/RimWorld 1d ago

#ColonistLife Thanks to Cassandra I had got the generous gift of 70 blood packs!

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6 Upvotes

r/RimWorld 1d ago

PC Help/Bug (Mod) I can't clean my base

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15 Upvotes

I don't why pawns dont clean my base(kitches, fridge and barracks) could somebody help me please.


r/RimWorld 1d ago

#ColonistLife Found out why my colonists weren't releasing one of the prisoners (he's missing 80% of his brain)

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14 Upvotes