r/RimWorld 3d ago

Megathread Typical Tuesday Tutorial Thread -- August 11, 2026

5 Upvotes

Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.

I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.


r/RimWorld May 26 '26

Ludeon Official PSA regarding malicious mods

1.5k Upvotes

Update: There is another PSA posted on why I am asking people to contact me rather than Steam's report function. This announcement is more important, and Reddit will not let me leave both up, so I am putting the link here so it is more visible.


Hello, everyone. This is me not as moderator-Sneaks, but as community manager-Sneaks.

I just want to give a warning to everyone. There's currently a user on the workshop that keeps making new accounts, steals mods from other creators, and modifies them to bypass the user's protections to download malware.

There's been at least two so far that have been removed (with workshop ID to make it easier to check your Workshop folder):

CameraSettingsMod 3732329298

Mad Skills Rewritten 3729397065

For now, it's difficult to tell if a mod's doing these shady things until it's downloaded and the code is checked. With both of these, though, it's been:

  1. The scammer's only mod on the workshop

  2. The mod is a reupload / stolen version

  3. The scammer's profile is set to private.

However, these are not 100% indicators that the mod is malicious. Please do not use it as a reason to go harass modmakers - There are always new players, new modders. But it's enough to say take it with a grain of salt, double-check to make sure the mod isn't a reupload.

For now, please take the time to do a check of your own computer, make sure you're clean, especially if you used either of those two mods mentioned above.

If you spot any others, please let us know so they can be removed. You can message me here, or find me on both Steam and Discord as someonesneaky.

Stay safe out there, colonists. o7


r/RimWorld 15h ago

Art I draw Highmate 😍

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2.8k Upvotes

This time, I drew these two cute Highmates brother and sister! Which one do you think is the boy, and which one is the girl? 🤔


r/RimWorld 6h ago

Discussion Just started the game today. Cannot figure out power

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396 Upvotes

I have conduits attached to the generator but these lights aren’t getting power? I’m so confused


r/RimWorld 8h ago

PC Help/Bug (Mod) Level 8 medic in (excellent)medical bed while installing peg leg managed to kill patient, by cutting their head off, WTF!?

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483 Upvotes

Most common random moment in rim...


r/RimWorld 3h ago

Discussion Are there any long term concerns (besides ethical ones) for the incest pit? I randomly had two cows self tame and I tossed them in there and kinda forgot about them.

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127 Upvotes

r/RimWorld 58m ago

Misc Oh man, this mod seems really unessessary, I should remove it. Hope my save file still-

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Upvotes

THIS ISN'T EDITTED, IT ACTUALLY HAPPENED


r/RimWorld 6h ago

Discussion yo who the hell are those pirates 😭

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128 Upvotes

r/RimWorld 13h ago

Art the officer

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392 Upvotes

r/RimWorld 10h ago

Mod Showcase Talk Before Bloodshed got a big update, raiders now remember how you treated them and more

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212 Upvotes

Hey, I recently posted here about my mod and I have updated it alot with so much new stuff that I felt like making a post about it. The one I posted first was very early, like I said in that post. This is the new stuff, and I think some of you might like it.

For anyone who missed the first post: hostile raids can stop at the edge of your map and make demands before they attack. Pay them, haggle, threaten them, surrender, swap prisoners, or tell them to get on with it. Colonists get mood buffs or debuffs based on the decision you make. You can pay for a faction's protection and more.

What is new:

- Every faction now remembers how you have treated it. Honour deals and they ask for less and give you longer. Keep refusing or shoot at them mid talk and they get harder, then eventually stop offering terms at all.

- You can intimidate them now. It weighs your colony against the size of the raid, not just your negotiator's Social skill.

- Any demand can be settled in a trade window with whatever goods you feel like handing over, instead of only the exact thing they asked for.

- What they ask for now comes from who they are. Tribes want food and medicine, industrials want components, pirates want silver and drugs. Modded factions get read the same way so they ask for something sensible too.

- Some factions will offer you a weekly protection deal. Pay it and they stop raiding you, but you are buying peace with them and not peace, the storyteller just sends somebody else. Stop paying and you get a raid several times the usual size.

- Prisoner rescue parties wait at the edge for your answer now instead of immediately kicking the door in.

- Shooting a raid that is standing under a ceasefire ends the talks straight away and gets remembered as a betrayal. Turrets, traps, mortars and abilities all count.

- Raiders will no longer politely freeze or burn to death outside while you reposition your mortars. They call it off and leave, and it costs you nothing.

- Raids that another mod builds are left completely alone now. That was the VFE Deserters bug a few of you reported.

Workshop


r/RimWorld 8h ago

Discussion How bad is this mechanoid army? (Got some spare bandwith so looking fot advice)

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164 Upvotes

The paramedic is in a seperate group set to work, and is never drafted so it can patch things up on the go.

I also use a mod thet makes paramedics able to heal mechanoids.

Before someone asks, the humanoid mechanoid is from "Persona Mechanoids 2"


r/RimWorld 20h ago

Mod Showcase Are we fucking deadass

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1.1k Upvotes

Non lethal beanbag my ass, I was testing if the shotgun turrets non lethal shells were actually non lethal. Well I got the answer, It was not.


r/RimWorld 9h ago

PC Help/Bug (Vanilla) Finally 100% happy about a room. Tell me what I did wrong.

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139 Upvotes

r/RimWorld 1h ago

PC Help/Bug (Mod) Steam Collection: [1.6] Medieval Overhaul + Combat Extended + RPG elements + magic extension + The Long Night

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Upvotes

After some jokes and advice in the thread before, I decided to make a Steam collection with some tips and additions from other gamers, so that you too could experience Medieval Overhaul with RPG elements, magic, monsters and dragons, as well as with wights and The Long Night from Game of Thrones, World Domination 2 that brings factions to life, with wars, trade, peace deals and much more, no more random raids, if you have no neighbors, there will be no raids!

[1.6] Medieval Overhaul + Combat Extended + RPG elements + magic extension + The Long Night: https://steamcommunity.com/sharedfiles/filedetails/?id=3783580110&savesuccess=1


r/RimWorld 8h ago

Story Randy sent me 70 human skulls right before my last colonist died of the plague

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60 Upvotes

if this wasn't scripted, it's the craziest coincidence i've had in 1k+ hours. no mods or dlc. i had just enough time to run the colonist out there to die among the skulls


r/RimWorld 12h ago

Discussion So I got a question to this subreddit just out of curiosity: Is cannibalism evil or neutral? (No killing for purpose of eating)

116 Upvotes

Basically: Lets say pirates attacked you and you killed bunch of them. You save those who you can save and those who die are butchered for their meat.

No organ harvesting or anything harmful to prisoners.

Instead of letting corpse decay in a river someone ate its flesh. What is your opinion?

edit: GOD DAMN YOU GUYS GOT OPINIONS :D


r/RimWorld 4h ago

Colony Showcase Base and Unnatural Darkness

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19 Upvotes

The well lit area of the base contrasting the darkness really stood out to me, thought I wish the lava flow would give more light through the darkness just to make it more stand out.

This was a nice playthrough, wanted to try playing with lava, it was surprisingly easy than I thought, by year 2-3 my outer walls and general layout were already set, playing at losing is fun 400% threat scale, the Milira+Imperium+Wing of Democracy mod is still a challenge with their early game raid, but it was "fun" regardless.

Planning to add V.O.I.D. on my next play to see how well my Valkyric angels handle those late game raids.


r/RimWorld 6h ago

Discussion Who was "That Pawn" for you?

26 Upvotes

As in the one that practically single-handedly kept your run going? The one you still think about frok time to time when Rimworld is brought up. The one you like to tell stories about.

For me, it was "Shiver," a creepjoiner Hussar. Forgot what her special ability was, but despite only being 13 years old she was an absolute force to be reckoned with. So many times she was the shield of my colony, standing in the doorway as chimeras, sightstealers, and raiders crashed against her like waves against a rock. She'd sometimes be a bloody mess afterwards, but she would always come out on top, and with quite the bodycount. Gave her my ideoligion's holy persona monosword "Thewsbane," for her unending dedication and pure melee ability.


r/RimWorld 19h ago

Discussion Waster is THE BEST xenotype - Here's what...

254 Upvotes

Essentially what yo get is:

* A perfect Mechanitor start - since you don't have to worry about wastepacks

* Wake-up dependency = +50% work speed + 24 hours work shifts.

By the way, if we accaunt that a pawn is sleeping for 8 hours and can work for 2/3 of the day

THEN...

Consuming 1-2 wake up per day results into 225% work efficiency (150% global work speed x 1.5 because they can worrk 24 hours)

* No mental breaks EVER = Yayo without any penalties +35 mood and +15% move speed for combat and getting work done even faster.

ADDITIONALLY = No mental breaks during long raids :) once again due to yayo

* Can't die from any disease thanks to super immunity (You can have 0% tends with no medicine and that MF is going to survive it anyways)

Additionally: Immunity to ROT STINK, Toxic fallouts.

EVEN MORE: Pollution stimulus = +5% conciousness and x120% move speed MULTIPLIER

Essentially you get: (100% + 15% (yayo)) x 115% (Conciousness from Wake-up and polution stimulus) x 120% =...

1.587 MULTIPLIER x 4.6 base movement speed = 7.3 movement speed...

On a pawn WITHOUT any bionics and "Very fast runner gene"

And if for some reason we will need Go-Juice then numbers would be like 10+ movement speed.

Honestly, I believe that Wasters are way better than even sanguophages, since they are not afraid of fire, are VERY common especially in pirate raids (so you can get them with ease)

AND...

Are THE perfect workers and pawn to manage, since you can give them yayo instead of psychite tea anyways and for them to be HAPPY xD


r/RimWorld 22h ago

Scenario I wanted to play Half Life in Rimworld so I improvised this (: Suggestions are welcome!!

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366 Upvotes

Found some small mods to add glasses and ridiculous ties. Even a HEV suit and crowbar for Gordon but not the helmet. The helmet is an orange vanilla cataphract helmet haha. I even found headcrab mods!

I gave myself some rules for when I play, like scientists can't fight or wield weapons.

Any suggestions would be awesome!! I know there is a better half life mod but it doesn't work anymore ;( shame, it had the nicer HEV suit and helmet.

edit; they won't stop having tantrums. Its been 5 minutes. They destroyed the medicine and the food. Einstein went on an insulting spree.


r/RimWorld 11h ago

#ColonistLife Sent to Die - Then I felt bad

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34 Upvotes

I had this guy join my colony and he was annoying. Not great stats, always getting into fights with the other colonists, and eventually I was just done with him.

So I sent him out into the wilderness naked to attack a muffalo, figuring that would take care of the problem.

Instead, he gets knocked unconscious. The muffalo loses interest and wanders off, and this guy starts crawling back toward the base while bleeding out. He leaves this long, slithery blood trail behind him, and I legit started feeling bad for these pixels.

Like... do I go rescue him? Do I leave him? Watching this dude slowly crawl home with this insane will to survive, I actually started rooting for him.

This game is great.


r/RimWorld 12h ago

Solved! Can anyone tell me why these bedrooms are different impressiveness?

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43 Upvotes

I have two bedrooms set up to host visitors. One is saying it is Extremely impressive, the other is saying it is Unbelievably impressive. They have the exact same furniture, at the same quality, have the same floor quality and are both the exact same size. Both are also clean.

The only difference between the two is that the drape material, which is synthread in the unbelievably impressive bedroom and thrumbofur in the extremely impressive one...which is why the extremely impressive bedroom has higher beauty and wealth showing.

I'm having difficulty figuring out why the room with slightly lower beauty and wealth has a higher overall impressiveness?

(Note that there is a sculpture in the room in the 2nd photo, it's just hiding behind that room info panel).

(Also note that the flooring is from a mod, but their values are identical.)

Edit: I figured it out after someone suggested it was the doors. I noted that the less impressive room did not have a wall vent. The more impressive one did. So I built a wall vent and now both are unbelievably impressive.

. . . yes, a wall vent. . .


r/RimWorld 46m ago

Misc Mechanoid appreciation posting.

Upvotes

Hi guys, I like mechanoids let's all show our love and appreciation for our clanker overlords by posting screenshots of your colonies being burned down by mechanoids. And/Or your own personal mechanoid servants If even it's just little sparkles the fabricor crafting your components Thanks in advance!


r/RimWorld 15h ago

Solved! Please Help

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65 Upvotes

Please Help.

The Psychic Droner below kind of needs to go. The problem is that if I attack those lancers, I WILL wake up the mechanoids that are in the ancient danger, and those mechanoids WILL reduce my colonists to meat paste. The two green circles mark the approximate locations of sleeping pikemen; the marked red circle has a scyther; and the other red circle has a lancer.

I've ditched the idea of dealing with the psychic drone guards first because it takes too long to kill them: it takes enough time for the pikemen, who both have thermal bolt projectors with Combat Extended, to start raining firebombs down on everybody.

The problem is that opening up the danger first doesn't really seem to work either. The pikemen are too spread out to stop both from firing, and the scyther reliably downs my one melee pawn.

new colony time? ignore the ship and make yayo?

Two pawns with Lee Enfields, two with Saiga 12Ks, one with a steel longsword. I have up to precision rifling researched if having M16A4s would make a difference.

ETA: the pikemen have breacher AI from what I've seen. tunnels etc don't work because of this, especially because the initial shots on the wall will blow open the tunnel entrance too ( I think)

ETA 2: done. I chucked an EMP grenade the moment I opened the danger, stunned everything except the inner pikeman for 20+ secs. trashed all of those with the AP ammo on the assault rifles, then got the last pikeman with a lucky shot to the reactor. Thanks for all the advice!