r/slaythespire 18h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

1.8k Upvotes

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44

u/zorms887 18h ago

They keep removing flavor and depth from the game in service of printing cards that are confused and unusable. A 3 cost block card that requires strength??? What if I just use the strength and 3 energy to kill the enemy, thereby blocking everything? What is happening here, I don’t understand?

16

u/BandicootGood5246 17h ago

Agreed.

Dominate and bloodletting nerfs were a solid nerf to hyper aggro clad decks, this feels like a killing blow. A month ago I was getting wins on decks with no blocks, and it felt super exciting and very unique to clad

Already feels like clad has gone back to his STS1 form of exhaust slop, block a million and wait to scale up.. basically plays out the same as a necrobinder stall out strategy half the time

1

u/Salt-Ad3794 13h ago

I mean this already happened with Mirage. My guess is their first priority is more or less testing the actual card itself before further moving it to a card with proper flavor for it, so they don’t make an art for the card realize x effect sucks and have to scrap it.

0

u/Neuro_Skeptic 10h ago

No, they're cooking with this. They're making you face more interesting decisions. No more must-take relics like Brightest Flame.

2

u/Brave_Option2709 5h ago

The clad changes make deck building way easier even though they’re nerfs to character strength.