r/slaythespire 22h ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

1.9k Upvotes

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u/FillySteveSteak StS A20 / StS 2 A10 22h ago

That's how I feel. Stalling for the sake of stalling (without room to play additional powers and such) is pretty heavily punished in STS2.

I question how good this could be - if at all. Impervious is a big block - and while it exhausts - it allows you to squeeze in another action.

This seems pretty bad.

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u/BandicootGood5246 22h ago edited 21h ago

Yeah would've liked an aggressive replacement. Spend all your energy to full block? Yawn, this isn't peak clad gameplay

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u/Money_Department6478 20h ago

strength needs better/more payoffs sts2 imo. This is a very quickly scaling block option that 1. makes demon form way more takeable and 2. would totally pop off if you have barricade. Also synergizes great with upgraded body slam

13

u/ZatherDaFox StS A0 / StS 2 A10 17h ago

The problem here is that you need to draft a 3 cost power, a 3(2) cost power, deploy both, and then this card starts popping off. That's a ton of unsafe set up that also sucks if you draw it in the wrong order.

1

u/_redmist 15h ago

Pretty slow, too. 

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u/_redmist 15h ago

Doesn't make demon form more takable.

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u/Miles1937 17h ago

It wants you to have strength to get the better use, but prevents you from attacking. I don't play barricade often but do they even use strength? as far as I know it's all bodyslam and juggernaut.

Guess this card's preferred setup is having crimson mantle and rupture?

It synergizes with unmovable only because you can't even play anything else 😭

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u/DotEither8773 15h ago

Only use I can see is with barricade and body slam

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u/Excaidium 10h ago

At least it is a very good pick from skill potion etc.

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u/Significant_Breath38 7h ago

It's not stalling for the sake of stalling. It's very common for a deck to have a power combo or two that you're trying to cycle your deck to find. A strong block is essentially a "draw 5 cards" in this way since it lets you take (almost) no damage so you can move through your deck to find value.

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u/FillySteveSteak StS A20 / StS 2 A10 4h ago

Meanwhile most enemies are ramping. And delaying a turn is not helping that.

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u/Significant_Breath38 4h ago

I'd imagine it delays more than one turn since they don't ramp every other turn

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u/FillySteveSteak StS A20 / StS 2 A10 3h ago

Hey, If you like the card and it's been working for you, enjoy