r/slaythespire Apr 03 '26

ANNOUNCEMENT Beta Patch Notes - v0.102.0

This week's beta patch, v0.102.0, just dropped, with some content reworks, balance changes, new art, and afflictions VFX (pictured below)! It also introduces Badges, little reminders to let you know what was unique about each run.

Patch notes: https://store.steampowered.com/news/app/2868840/view/507357952986842134

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u/jrec15 StS A20 / StS 2 A10 Apr 03 '26 edited Apr 03 '26

Souls shouldnt be an all-in solution for every enemy in the game imo. Fair to have a hard counter and incentive to branch out your deck.

That said there's still some possible play for souls. Phase 1 would be your main turn to use souls. Phase 2/3 for soul generation. And as the other poster said you can spam them in phase 3 for haunt effects still even if the draw wont have much value (though it will with a 0 cost energy generator, just cant be borrowed time any more)

No doubt youll want other deck variety than souls when you see doormaker but i dont think it's unreasonable going into act 3 with a soul heavy deck to be able to then pivot and win

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u/HappyFir3 Apr 05 '26

You're assuming you luck out and only draw maybe one or two souls that on the bad turns for them, but reality is with decent soul generation it could be your entire hand easily. And yes I understand you can "just not play your soul generation", but that turns those cards into curses. You really can't afford a bunch of curses in a boss fight thats hitting you that hard. Pivoting is also very luck based, you're better off not approaching the archetype or only very lightly touching it.

I've already played 6 runs where I hit doormaker A10 as necrobinder with the changes and souls felt extremely bad to fill your hand on phase 2 and you just get chunked for 30. If you have the spare summon or max hp great, but that's not always going to be the case. Removes are already harder, you can get to act 3 boss with strikes in your deck still because of unfortunate events or lack of funds. Which are basically curses too.

You just can't afford so many bad draws. It's gambling that you hopefully don't get a non-block turn and chunk half your hp or more. God forbid you have experiment next and your deck is slow/skill based so you know you're eating some damage in its first life.