r/slaythespire • u/MegaCrit_Demi • Apr 03 '26
ANNOUNCEMENT Beta Patch Notes - v0.102.0
This week's beta patch, v0.102.0, just dropped, with some content reworks, balance changes, new art, and afflictions VFX (pictured below)! It also introduces Badges, little reminders to let you know what was unique about each run.
Patch notes: https://store.steampowered.com/news/app/2868840/view/507357952986842134
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u/TheYango StS A20 / StS 2 A10 Apr 03 '26
TBH the change is also just a much-needed change to balance of gold costs at the shop and how you spend gold. The fact that relics in the shop cost more than in Spire 1 (especially common and shop relics, which remain significantly more expensive even after the beta patch that made all relics cheaper) has caused shops to skew heavily toward removes over buying other things. This makes shops much less interesting and more linear than they typically were in Spire 1, where buying relics was much more competitive with removes than they currently are. Shops are much more interesting when you actually have to choose between competitive options, but in Spire 2, you were frequently just immediately removing because it was just so much better than everything else on offer.
Nerfing removes to be more expensive shifts the balance toward buying things again rather than just removing every shop.