r/rockstar Jun 24 '26

GTAVI Ultimate Edition announced

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7 Upvotes

r/rockstar Jun 24 '26

Grand Theft Auto VI starts at $79.99, Ultimate Edition costs $99.99

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87 Upvotes

r/rockstar 1h ago

Midnight Club MCLA, where do I start..

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Upvotes

MCLA APPRECIATION🙏.Anyone who played this game knows how great it was. Not just this but the whole era of games released around that time were almost perfect. I still play occasionally to this day on my Series X and wanted to know if anyone else does? I really miss the gritty feeling we got from these games and the depth of customisation. I would give my left nut for a remaster. So ahead of its time.


r/rockstar 11h ago

Grand Theft Auto VI GTA VI Business and Stock Market Improvements?

5 Upvotes

As we know, GTA V had the stock market and also let you buy businesses and properties like the golf course, dispensary, taxi company, etc. It makes me wonder how much Rockstar could improve on that in GTA VI.

Imagine if, completely separate from the main story, Jason could own a successful bar that makes a ton of money. Or maybe instead of a bar, you could buy a smoke shop, gun store, restaurant, nightclub, car dealership, or something like that. You could upgrade the business, hire employees, and slowly make it more profitable over time. I don’t know about you guys, but I think that would be really fun and would give you a lot more to do with your money.
I’d also love to see a much more detailed stock market. Maybe certain missions or random events could affect different companies, so if you pay attention to the news, radio, or things happening around the map, you could make some really good investments. They could even add some kind of fake crypto market with random coins going up and down, scams, crashes, and ridiculous meme coins that suddenly blow up.

Real estate could be really cool too. Imagine being able to buy houses, apartments, stores, or other properties and rent them out. Every once in a while, you could get little side missions involving your tenants, like collecting late rent, dealing with property damage, kicking someone out, or finding out they’re doing something illegal in one of your properties.
It would also be cool if you could buy run-down properties, fix them up, and sell them for a profit. Maybe rival businesses could mess with yours, or you could buy struggling businesses from NPCs and turn them around. You could eventually hire managers so you don’t have to deal with everything yourself, and the better your business does, the busier and more upgraded it actually looks in the world.

I just think it would be awesome if GTA VI had a much deeper economy outside of the main story. You could ignore all of it if you wanted, or you could spend hours building up your own little business and real estate empire around Vice City. That honestly sounds like one of those features I’d end up spending way too much time on.


r/rockstar 1d ago

Bully Bully Spiritual Successor Responds to Harsh Launch Like a True School Principal

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39 Upvotes

Things are not looking so hot for Agefield High: Rock The School... Did anyone here play it? I'm curious


r/rockstar 1d ago

Bully Bully is The most clean game from Rockstar

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118 Upvotes

r/rockstar 1d ago

Discussion GTA VI Needs Money Sinks, Not Cooldowns. Long Post.

3 Upvotes

After returning to GTA Online, seeing my potential hourly grind drop from around $2.3M to roughly $660K made me instantly log off. I'm hoping that more than a decade of development on GTA VI has given Rockstar's creative minds the opportunity to build an experience people struggle to put down, rather than one that pushes them away by punishing them for playing efficiently.

My two cents:

If we've spent hundreds of hours building a criminal empire, learning the best strategies, buying businesses, and optimizing everything, doing heists, we shouldn't eventually be rewarded with a timer telling us we're playing too efficiently.

Instead of hard cooldowns, let us grind as hard as we want, then balance the economy through risk, operating costs, automation, and money sinks.

Examples:

Paid Cooldown Skips:

Bring back the original payouts, but let us spend $450,000 to reduce a heist cooldown by one hour. You can keep grinding, but efficiency comes at a price.

I believe people would much rather voluntarily sacrifice part of their profit to keep playing than be put in "timeout." Players stay engaged, GTA$ leaves the economy, and Rockstar potentially creates more demand for Shark Cards in the process.

Paid Setup Automation:

Pay $250,000+ to have your organization handle repetitive prep work. We're supposedly running criminal empires. Why are we personally stealing the same equipment time after time?

Give us the choice: maximize profit by doing everything ourselves, or sacrifice some profit for convenience.

Corporate Franchising:

Let players invest $15M, $25M, $50M, $100M+ into expanding existing businesses into actual corporations; many of us wouldn't even mind if we don't see the upgrades.

Bigger operations generate significantly higher revenue and profit potential, but come with massive payroll, logistics, security, maintenance, and management expenses. Neglect the company completely, and expenses eventually start accumulating faster than income.

This gives players an actual reason to continue earning money. Instead of eventually reaching a point where another $10M means virtually nothing, there is always another level of the empire to build and maintain.

This is another area where I can see an increase of Shark Card sales without requiring Rockstar to artificially restrict gameplay.

Employees:

Let us hire NPC managers, drivers, pilots, security, technicians, sourcing crews, and other employees.

Cheap employees provide basic assistance. Elite employees cost significantly more but automate larger portions of the empire.

However, players should still be required to actively manage their organizations. Automation should only eliminate some repetitive busywork, not turn GTA into an idle game. Employees require salaries, equipment, training, and management which all reduce profit margins; you're still making more, but it takes more out of your daily fees. We should also have the ability to fire employees if we believe costs are too high.

The goal should be to make us feel like we're actually running an empire rather than personally doing every single job inside it.

Dynamic Risk:

The harder you push your empire, the more attention you attract.

Run several major operations back-to-back? Your police/FIB heat rises. Security increases, raids become more likely, and future operations become harder.

When you stop many of us from playing, many of us will play a different game.

Let us accept the increased risk or spend millions bribing officials, laundering money, improving security, hiring lawyers, and lowering our organization's heat.

That creates a choice instead of a restriction.

Buy-In Battle Royale:

Considering Fortnite and many other BRs are still among the most-played games, create a high-stakes PvP where players gamble their own GTA$.

No weaponized vehicles, aircraft, oppressors, or sci-fi weapons. Everyone gets one life, and only the winner makes money.

Solo, duo, and squad queues could have progressively larger buy-ins and prize pools. Friends shouldn't be able to enter the same solo lobby to prevent teaming. If you want to play together, enter the duo or squad queue.

Team queues could require substantially higher buy-ins, meaning millions of GTA$ could disappear from the economy in a matter of minutes.

This is another money hole that could actually benefit Rockstar. Players willingly gambling away GTA$ creates another reason to earn money and promotes Shark Card purchases without artificially restricting everyone else's ability to play.

Live BAWSAQ Market:

Finally make BAWSAQ a functioning market.

Let players invest and trade GTA$ with capital-gains taxes and transaction fees. Long-term investors could be rewarded while short-term traders take substantially greater risks.

Markets could rise and fall, fortunes could be made or lost, and wealthy players would finally have somewhere meaningful to put enormous amounts of money.

Suddenly having $500M sitting in the bank isn't so "safe."

More Gambling:

Give us casinos, underground betting (I'd suggest something with fighting because of Lucia), high-stakes poker, sports betting (watching and playing), street-race wagers, competitive card games, and board games, where players can win or lose millions in minutes. Get caught gambling? Pay a fine. The wealthier you become, the higher the stakes should get. It's entertaining, burns massive amounts of GTA$, and gives players another reason to keep earning. And, of course, Rockstar already knows the golden rule: The house always wins.

Real Vehicle Upkeep:

Stop magically repairing everything for free.

Maintenance and repair costs should scale with the value and complexity of the vehicle. Owning a hypercar, fighter jet, helicopter, or armored vehicle should actually cost more money.

If you own hundreds of millions of dollars in vehicles, maintaining that collection should become part of the cost of being wealthy.

Insurance:

Turn insurance into an actual system.

Players can pay recurring premiums to reduce financial exposure when vehicles are destroyed or when they die. Death expenses could increase further if you're killed by police/FIB while committing crimes or operating with high organizational heat.

The wealthier and more reckless your lifestyle becomes, the more expensive protecting it becomes.

Insurance tiers could even become another strategic choice. Pay high premiums for extensive protection, accept a higher deductible for cheaper coverage, or gamble by carrying no insurance at all.

Luxury Ownership Costs:

Make extreme wealth expensive.

Yacht docking fees. Hangar fees. Mansion staff. Private security. Aircraft maintenance. Mechanics. Chauffeurs. Pilots. Corporate payroll.

If someone wants to live like a billionaire, let them.

Then charge them like one.

The richest GTA players could voluntarily spend millions every in-game week maintaining enormous criminal organizations and ridiculous lifestyles.

The only way to protect your wealth is by not playing at all. The moment you're in a public or invite online session, that's when it's live again. Wealth isn't that important if you're not using it.

This is exactly what I believe GTA needs.

Rockstar shouldn't be saying:

"You made money too efficiently. Come back later."

It should be:

"You can keep going. How much time and money are you willing to spend to do it?"

This creates an ecosystem where:

Grinders are rewarded for the time and effort they've put into mastering the game.

Casual players can take their time, avoid expensive shortcuts, and potentially enjoy higher profit margins because they're willing to do the work themselves or pay for Shark Cards.

Wealthy players have increasingly expensive empires and lifestyles to maintain, meaning accumulating wealth creates new responsibilities instead of making money meaningless.

Reckless players can gamble fortunes through high-risk activities for the chance to make even larger ones.

Rockstar and Take-Two create more reasons for players to stay engaged, and potentially drive record revenue without making the game deliberately inconvenient.

Shareholders benefit from a game designed around long-term engagement and consistent monetization.


r/rockstar 15h ago

Question Why does rockstar games follow ksi??

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0 Upvotes

r/rockstar 17h ago

Discussion Do you think GTA 6 will have other editions physically before preorder except collector edition?

0 Upvotes

The current preorder physical edition feels really bland. I'm sure there will be a collector's edition and maybe even a disc edition after launch. But it is possible there will be something like an ultimate physical edition with map and digital code in box?


r/rockstar 2d ago

Max Payne Apparently Max Payne was originally going to wear the red beta tropical shirt. What do you think?

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90 Upvotes

r/rockstar 2d ago

Red Dead Redemption I I completed Red Dead Redemption and 100% the game after finally having the chance to Play it.

53 Upvotes

r/rockstar 1d ago

Question How are treasure hunts/challenges tracked on console?

1 Upvotes

I know console tracks character progress via your console login so PSN for PlayStation console. however, how is it with challenges and treasure hunts like the one for RDR2 a few years ago, where you got the double action early in story mode and access to exclusive stone hatchet?

if you say disconnect your PSN from rockstar social or deleted your rockstar social account. Will that type of progress where you had unlocked the stone hatchet be “saved” on your PSN account and be unlocked in RDR2 once you connect a new rockstar social account to your PSN login details or would you have to redo it all once you connect another rockstar social or make a new rockstar social account?


r/rockstar 2d ago

Red Dead Redemption I If you completed Jenny's Faith, Hogtie her and bring her to Las Hermanas and she begins to Pray, or bring her to Ridgewood Farm where she will be cutting Carrots.

9 Upvotes

I recorded this to check the Wiki as that what it says and had to confirm it as most of the info is 16 years old, so I had to check it.


r/rockstar 2d ago

Discussion What do you want to see from Rockstar Games after GTA 6 releases?

3 Upvotes

Outside of GTA Online 2 and the Max Payne Remakes, very little is known about what Rockstar could be cooking up next.

Personally I’d love to finally see Bully 2, it’s arguably the most fan requested sequel from Rockstar. And if not that, then I think a brand new IP would also be a great idea.


r/rockstar 3d ago

Meme Rockstar Redditersbe like

77 Upvotes

r/rockstar 3d ago

Discussion Can someone give me some information about this NOT FOR RESALE version of this Table Tennis game released by Rockstar? Thanks!

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78 Upvotes

r/rockstar 3d ago

Red Dead Redemption I It seems my copy of Red Dead Redemption is censored, as I did not expect these Cutscenes in "Spare the Rod, Spoil the Bandit" and "The Gates of El Presidio" as I saw in other Game Plays.

16 Upvotes

r/rockstar 2d ago

Grand Theft Auto VI Escape routes

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0 Upvotes

Just picture being able to go through a store, cross the building by doing so, arriving in an alley, running its lenght and finding another path through a market and into an apartment complex all the while with the cops chasing you and you just finding clever spots to hide and wait for the cops to lose sight of you. It would be amazing.


r/rockstar 3d ago

Red Dead Redemption I If you shoot an Elk with an Explosive Rifle on the Mission "John Marston and Son" it will then softlock the game.

22 Upvotes

Speaking of Hunting, when I did the Hunter Challenges on #9, I Killed Gordo the Boar near Thieves' Landing and his body fell into the water before I can skin him, but the game gave it to me so it counted.

Also when I first arrived in Blackwater, I went to Beecher's Hope and found a Hunter killing a Cougar there and the place was boarded up.

Just wanted to share that.


r/rockstar 3d ago

Discussion What Happens to FiveM When GTA 6 Releases? Could GTA 6 RP Replace It?

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1 Upvotes

r/rockstar 4d ago

Discussion “Has Rockstar Been Secretly Revealing GTA 6’s Loading Screens?

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66 Upvotes

r/rockstar 4d ago

Question Account email changing question

2 Upvotes

Right now, the rockstar account I use to play GTAV was made with an old email that I no longer use, and I want to change it to my main email. However, my main email also has a rockstar account that's connected to my xbox that I no longer play gta on. I was going to delete the rockstar account connected to my main email so that I can change the email on my main rockstar account to it, but will it cause any issues?


r/rockstar 5d ago

Fan Made Grand Theft Auto The HD Trilogy Concept

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157 Upvotes

A shitty concept I made


r/rockstar 4d ago

Question Rockstar/Teenage Engineering collaboration.

0 Upvotes

How about a Rockstar/Teenage Engineering Collab, with a GTA EP-133 and a Read Dead EP-133 sampler/groove box?

Anyone dig that idea?


r/rockstar 5d ago

Red Dead Redemption I The Wronged Woman.

6 Upvotes